The world of Swords and Sandals is at war! Join the Crusade against Emperor Antares! For the first time since 2007, the beloved Swords and Sandals Crusader returns, reforged from the ground up. Fast paced, addictive tactical warfare is back and better than ever!
[b][i]"These first steps of a crusade are never easy. The men are wary, the first blood of battle is not yet spilled. Mistakes on the road happen, but the days are yet early. We can still win this." - Celen Helmguard[/i][/b]
Hey everyone, I just wanted to thank you all so much for the support and enthusiasm you have shown for [i]Swords and Sandals Crusader Redux[/i] over the last few days. The bug reports I received here and on Discord have been invaluable in helping me fix and improve the game. Making a strategy game as a solo dev can be a massive challenge, especially one with as many working parts as this one.
This patch is to fix a bunch of things I somehow missed when I launched the game - blame it on trying to build a game while having a willful toddler and a 4 month old baby keeping me up at all hours of the night. Game dev is tough at the best of times, even tougher with a lack of sleep!
I've been making games long enough to know this won't fix all the game's issues and new bugs will continue to crop up - but I've got your backs. Rest assured I will keep patching the game in the weeks and months ahead to make it the best experience it can be! There are also patches coming for the other S&S games coming this month too.
Cheers, may your crusades be victorious!
Oliver Joyce
Whiskeybarrel Studios
[b]V 1.0.1 Patch Notes[/b]
[i]EXPERIMENTAL FIX[/i] Potential solution for disappearing textures in the game. This is caused by spritesheets running out of texture memory - eg just too many textures in RAM at once - it's not related to how powerful your machine is, just the nature of how the game's tech works. Amongst other things, I have reduced the texture scale of the main map and some overworld anims. This will hopefully be barely noticable and should improve both performance and memory management in the game because the memory footprint of these images will be considerably smaller. I hope this can minimize the reports of the game crashing - let me know otherwise.
[i][b]BUG FIXES[/b][/i]
[list]
[*] Fixed an issue where Arglaxx's troop pics showed up instead of your enemy's when defeating a garrison.
[*] Fixed a bug where you could buy more than the max 3 catapults.
[*] Fixed a bug where battle music kept playing after a siege ended.
[*] Fixed a bug in Conquer the Realm where the wrong playable characters were unlocked upon completing chapters
[*] Fixed a bug where digs that resulted in small amounts of gold were considered 'successful'
( as this is too early for the player to deal with sieges )
[*] Fixed a bug where tapping too quickly on a province made it so you couldn't move that turn
[*] Fixed an exploit where players could move many times in a turn
[*] Fixed a bug where garrison troops were not being restored to provinces upon victory.
[*] Fixed a bug where after Special Events occured, the game paused on the enemy's turn
[*] Fixed a graphical glitch where Bors' Heavy Infantry Troops had no weapon ( a broadaxe)
[*] Fixed incorrect troop descriptions for Iron Republic troops
[*] Fixed a bug where the help screen could be clicked on when summoning a wizard
[*] Fixed a bug where incorrect province names/backgrounds were listed during sieges
[*] Fixed a bug where sometimes clouds did not move at all on the overland map
[*] Fixed a bug where Survival mode would not load sometimes
[/list]
[i][b]*** NEW *** PATCH v1.0.1F Extra Fixes[/b][/i]
[list]
[*] Achievements *SHOULD* be working but if not, I'll keep on this each day until they do!
[*] Fixed a bug where Survival Mode would not load
[*] Fixed a bug where the Shi-Tzurantula disappeared after a tourney
[*] Fixed a bug where Chapter 9 Mission 1 would crash
[*] POTENTIAL fix for game freezing while the CPU is thinking
[/list]
[b]GAME TWEAKS & BALANCING[/b]
[list]
[*] Changed Klerg and Helmguard terrains to mountain
[*] You can only dig in the province your army is at( This is to stop the confusion of selecting faraway provinces, clicking dig and finding you had dug at home)
[*] Allied leaders removed from dig missions so they can't claim the provinces you are trying to find the artefacts on
[*] Reduced the damage catapults do to colossi by 50%
[*] Reduced the odds of your enemies having wizards help in battle by 50%
[*] Nerfed War Drums so enemies will not flee from greatly inferior armies
[*] Lowered the successful gold required threshold on Chapter 1 Mission 1 to 400.
[*] Bors should no longer assault your castle in Chapter 2, Mission 2
[*] Repositioned overworld map slightly and changed the zoom effect a little
[*] Lowered hero's starting stats by 1 ( they will still become very powerful over time but start off not so strong.)
[*] Added a second border from Pilthia to Ak'Kash Steppes to stop Arglaxx from just lurking in Pilthia forever
[*] Improved the description of the Grail Quest for Chapter 2, Mission 5
[/list]