Take fate into your own hands in Lakeburg Legacies, a social-based village management sim where love is your favourite resource. Play matchmaker to create the most effective, and most loved up, couples and help your kingdom thrive. How long will it take you to crown a sovereign?
Hello rulers!
for this update, we're mostly focused on bringing you a much-requested feature: shortcuts! We've also worked on the stability in the relationships and we balanced the morale and the events.
However, before we jump on to the patch notes, we have a very special announcement to make: a 1.1 update is coming... soon!
[h2]Next to come: the 1.1 Update![/h2]
For the last 3 weeks, we've been working hard to fix the most urgent issues and bugs on Lakeburg Legacies. We've also worked on the balancing of the game ang added some of the most requested features (shortcuts, endless mode).
Thanks to your precious feedback, we've identified other areas that need to be added and/or reworked. This is why we're very excited to announce that we're working on a major [b]1.1 Update for Lakeburg Legacies [/b]
Since this will require a lot of work, [u]this update will take several weeks to be released.[/u]
This also means that today's patch should be the last patch before the 1.1 Update, unless there are bugs that need to be fixed.
[h2]Patch 1.0.1.5[/h2]
[h1]SHORTCUTS[/h1]
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[*] New shortcuts are available to better navigate between the game’s interfaces! You can find them in tooltips, or in the brand-new Commands tab of the Options pop-up!
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[img]{STEAM_CLAN_IMAGE}/40723341/5ac373c3effa4503016572d3f6071e3d59f96792.png[/img]
[h1]BUG FIXES[/h1]
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[*] The potential (stars) of villagers for certain jobs no longer evolves between the moment they appear in the Recruitment pop-up and the moment they join the village.
[*] The Morale, Work results and Traits tooltips now display values per month.
[*] Optimized textures to make the game smoother while increasing assets’ quality.
[*] It is no longer possible to meet or greet a dead villager.
[*] It is no longer possible to trigger a softlock when opening the New Game pop-up while opening the Options menu.
[*] The character sheet’s UI no longer hides the name of villagers’ personality traits.
[*] The text on the “It’s a match/fail” screen is no longer blurry.
[*] The character sheet of an unemployed villager used to show English text in the “Current occupation” box in all languages. Now the text is appropriately displayed in all supported languages.
[*] Fixed a refresh bug on the buildings construction tooltip.
[*] The “Raised by wolves” achievement can now only be obtained if a homeless child no longer has a family to live with.
[*] The “Love and hate” and "Perfection is a myth" achievements can no longer be obtained through the death of one’s partner.
[*] Fixed issues with some animations on the village map.
[*] Removed a wrong icon for the Parenthood chances stat.
[*] The notification on the Recruitment and Barter buttons is now correctly displayed when loading a save.
[*] Fixed a display issue in the Build menu when all buildings have been built.
[*] Fixed tooltips being placed incorrectly.
[*] Harmonized text size in the Options pop-up.
[*] Rounded the value of service gauges.
[*] Expert traits now also display a special feedback on jobs associated with corresponding buildings.
[*] There is no longer a double entry in the Journal when celebrating a wedding.
[*] A single villager now appears in the Single part of the villagers’ bar.
[*] An exiled villager no longer displays feedback implying that they're consuming resources from the village.
[*] Mentored children no longer affect the work ambiance.
[*] Adultery relationships now give a production bonus instead of a malus.
[*] Fixed the thresholds of the chances of having a child to match the true values.
[*] Fixed an issue that made consumed and produced resources display incorrectly above buildings on the worldmap.
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[h1]BALANCING[/h1]
[h2]Morale[/h2]
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[*] Morale bonuses are increased and maluses are reduced in identity traits, buildings, taxes, relationships,…
[*] The Entertained trait distributed by the Bards’ House now distributes +60 Morale at once (instead of +10 every 30 days for 120 days).
[*] The Morale maluses given by traits distributed by the Activity and Safety service gauges have been reduced by 5.
[*] Increased the bonus given by the Working Conditions upgrade.
[*] The Working Conditions upgrade now also has a third level.
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[h2]Events[/h2]
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[*] Modified spawning conditions to make repeating events less likely.
[*] More events can now include Teens.
[*] Events now have a bigger impact on the game.
[*] Some events (Stray cats, The Illustrious Minstrel, Musical tastes, Pony ride, A sticky brew, Weird tastes, Drink or dare) have been simplified and now use one carac/skill test instead of two to improve player agency.
[*] For couples that break up voluntarily during an event, the Divorced and Heartbroken traits will now be distributed to one or both partners, depending on the context.
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[h2]Economy[/h2]
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[*] Modified the base production value to increase production in early game for all production buildings.
[*] Reduced the slot prices in all buildings
[*] Reduced the bonus given by the Efficiency upgrade.
[*] Added passive production of Gold for all classes every 90 days:
[*] Nobles now produce 1 Prestige and 1 Gold.
[*] Artisans now produce 2 Gold.
[*] Peasants now produce 1 Heart and 1 Gold.
[*] Decreased Gold obtained through taxes: -25%
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[h2]Genetics[/h2]
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[*] Villagers now have more chances to inherit physical features from both their parents.
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[h2]Couples[/h2]
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[*]Married couples with a high Affinity level now have slightly less chances of triggering a positive event in the House.
[*] Married couples with a low Affinity level now have more chances of triggering a positive event in the House.
[*] The Divorced and Widowed traits are now temporary. They also now decrease the Affinity level with potential suitors and new partners for one year following the divorce or death of the ex-partner.
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[h2]Barter[/h2]
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[*] Decreased the amount of resources exchanged for Gold in early game.
[*] Adjusted the evolution of the amount of resources asked and the amount of Gold offered.
[*] Updated the Barter table according to the new balancing.
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[h2]Encounters[/h2]
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[*] The encounters algorithm has been reworked. Married villagers who share a high Affinity level with their partner now have a lot less chances of developing an Adultery relationship with another villager. They will now rather develop Friendship (66%) or Romance (33%) relationships.
[*] For other adult villagers:
[*] chances of Friendship relationships have been decreased (80% ➝ 65%).
[*] chances of Lust relationships have been increased (10% ➝ 20%).
[*] chances of Romance relationships have been increased (10% ➝ 15%).
[*] Children and babies will no longer develop relationships with random strangers.
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[h1]OTHER[/h1]
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[*] Some service traits (such as Suicidal or Atheist) have been renamed.
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