Patch: 1.0.0.5

Spirited Thief

Scout, loot, and get out in Spirited Thief, a tactical turn-based heist simulator with a twist. Search ahead as spirit, Trin, and grab the goods as thief, Elaj. Just make sure you have the loot before the guards come looking!

Hello Spirits and Thieves! The 1.0.0.5 update brings bug fixes and a new way to check your looting progress during a level! [img]{STEAM_CLAN_IMAGE}/41106318/783f99234e8f97bc8380fcccfa3a93330b899416.png[/img] [h3]Changes[/h3] [list] [*]In-game menu now also shows a summary of all loot in the level, to let you quickly check your progress for both scouting and collecting every available loot. [*]Smoother enemies' vision cone when they are moving [*]Ravens: Sunyang leaves after the player starts moving into the level (it was possible to swap skills after the level started). [*][spoiler]Shop Attack:[/spoiler] 2 sharpshooters are now asleep to give more time to deal with them. [*]Map hints of loot have now more priority than map hints of enemies. For example, a sleeping guard carrying loot will now be displayed as loot in fog of war [/list] [h3]Bug fix[/h3] [list] [*]Max loot in in-game gold summary tooltip was too high. [*]Thieves won't auto-close locked doors that they wouldn't be able to reopen afterward (when they don't have the key for it) [*]Alerted guards who got their key stolen could get stuck on a locked door [*]On a few specific levels, music would stop playing or the wrong music would be played after a rewind [*]Sharpshooters correctly entrench after being feared [*]Possessed sharpshooters correctly enrage when alerted [*]Drunk or lazy sharpshooters correctly kill players that stay immobile in their sight [*][spoiler]Evil spirits[/spoiler] would target but not attack characters standing in a doorway [*][spoiler]Evil spirits[/spoiler] created from possessed enemies could spawn on top of furniture [*]Throwing Knife description had an incorrect range [*]Scouted loot in fog of war correctly have a tooltip when hovered [*]Ruby: the sentinels cannot forget the distraction anymore (it could happen if something else happened to them) [*]Rarely, alarm would be too high after a rewind [/list] Thank you for reading! You can follow the game on [url=https://twitter.com/spirited_thief][b]Twitter[/b][/url] and join the [url=https://discord.gg/gCzgu8s8zJ][b]Discord community[/b][/url]!