Patch #02

Blazing Strike

Challenge fighters from all dimensions with Blazing Strike! In this dystopian world run by a corrupt and murderous government, a resistance group is ready to stand up for the people. Will they succeed in overthrowing these evil autocrats?

bugs: - being able to parry while getting hit by specials and supers - screen shake moving the camera position over time. - jump in -> walk fw -> light normal would not let light normals to come out. - Hana: in mirror match, her y position gets messed up after getting thrown or hit by her super. - Zero and Jake’s jab infinites. - character going into groggy soon after super with empty rush meter. - corner juggle wall crash not sending opponent flying. - not able to react on frame 1 after get up. - arcade mode hazards canceling supers and often lead to a stuck state. - when hit right when the super freezes opponent leads to a softlock where the opponent is still frozen and does not take damage. - command list error (Oro and Pink) - Oro’s Aloha Throw keeps giving damage even when not thrown. (Happens after a successful regular throw by Oro. Afterwards the opponent’s health keeps decreasing every time Oro performs Aloha Throw). - AI cannot get out of walking jabs. - Blazing Rush animation can be triggered multiple times. - When being hit with multiple hitboxes (like Zero’s Plasma Beam), going from guard state to running state results in the character moving in position while still in guard animation. - combo counter continues to increment when there is a successful hit right when the opponent gets up from a knock-down. - online: - fixed a number of corner case desync issues. - fixed the timer desync issue. changes: - increased Story Mode’s dialogue text speed. - added How-to-Play to Arcade Mode. - Alexander’s Tiger now has smaller and lower hit box. - Half circle inputs are updated. - Added parry and rush parry to the command list. - online: added an option to choose a region between NA, EU, Asia, and Best. Best means the optimal server from the current location/network.