Challenge fighters from all dimensions with Blazing Strike! In this dystopian world run by a corrupt and murderous government, a resistance group is ready to stand up for the people. Will they succeed in overthrowing these evil autocrats?
bugs:
- being able to parry while getting hit by specials and supers
- screen shake moving the camera position over time.
- jump in -> walk fw -> light normal would not let light normals to come out.
- Hana: in mirror match, her y position gets messed up after getting thrown or hit by her super.
- Zero and Jake’s jab infinites.
- character going into groggy soon after super with empty rush meter.
- corner juggle wall crash not sending opponent flying.
- not able to react on frame 1 after get up.
- arcade mode hazards canceling supers and often lead to a stuck state.
- when hit right when the super freezes opponent leads to a softlock where the opponent is still frozen and does not take damage.
- command list error (Oro and Pink)
- Oro’s Aloha Throw keeps giving damage even when not thrown. (Happens after a successful regular throw by Oro. Afterwards the opponent’s health keeps decreasing every time Oro performs Aloha Throw).
- AI cannot get out of walking jabs.
- Blazing Rush animation can be triggered multiple times.
- When being hit with multiple hitboxes (like Zero’s Plasma Beam), going from guard state to running state results in the character moving in position while still in guard animation.
- combo counter continues to increment when there is a successful hit right when the opponent gets up from a knock-down.
- online:
- fixed a number of corner case desync issues.
- fixed the timer desync issue.
changes:
- increased Story Mode’s dialogue text speed.
- added How-to-Play to Arcade Mode.
- Alexander’s Tiger now has smaller and lower hit box.
- Half circle inputs are updated.
- Added parry and rush parry to the command list.
- online: added an option to choose a region between NA, EU, Asia, and Best. Best means the optimal server from the current location/network.