Patch 01 Available Now

Sniper Elite V2 Remastered

In the dark days of the end of World War 2 amidst the ruins of Berlin, one bullet can change history… Elite sniper Karl Fairburne returns to the front line in the remaster of this award-winning stealth-action experience. Packed with new features, contemporary visuals and definitive content.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34794722/6211c6fc75f6e128735071207e070ee421cba463.png[/img] [h1]PATCH 01 - 29th May 2019[/h1] Hey everyone, thank you for all your feedback so far. We have implemented the following fixes: [h1]Stability:[/h1] [list] [*]Addressed several random crashes during gameplay. [/list] [h1]Gameplay:[/h1] [list] [*]Added a classic controller configuration option that maps the Sprint to LB and Scope (hold)/Aim (half press) to LT. [*]Addressed an issue in Saint Pierre where enemies appear to be stuck in moving animation after arriving in the truck. [*]Addressed an issue in Schoenberg Streets where the player falls out of world while crawling and rotating between the wall and the fallen chair located inside the building present in front of the initial spawn area. [*]Addressed an issue in St. Olibartus Church where there was an unnecessary 'Vault' prompt causing the player character to fall down and die from the wall near the ammo box present on the top floor of the church. [*]Addressed an issue in Landwehr Canal where unnecessary traversal prompts allowed the player to access an out of bounds area. [*]Addressed an issue in Train Yard with missing collision from the pile of concrete blocks allowing the player to hide and shoot through block present near the white coloured watchtower. [*]Addressed an issue in Saint Pierre that allowed the player to see and shoot enemies through the wall of the room located near the first objective building. [*]Addressed an issue in Brandenburg Gate where the player character gets trapped behind the pillars after sprinting through the rubble located on the right of the Gate during ‘Get to the Brandenburg Gate’ objective. [*]Reduced the FPS dips in the Arms Race environment. [/list] [h1]Visuals:[/h1] [list] [*]A new screen brightness calibration screen has been implemented. [*]Fixed numerous camera out of world visibility issues affecting multiple environments. [*]Fixed numerous environment popping issues affecting multiple environments. [*]General visual improvements to St Pierre. [/list] [h1]Other:[/h1] [list] [*]The Photo Mode camera distance has been extended from 5m to 8m. [*]General improvements to localisation. [*]Addressed an issue that saw the cursor slide to the left automatically on a specific area of the screen after applying the '1366*768' display resolution in 'Full screen' display mode. [*]Improved cursor positioning that would result in laggy mouse movement in menus. [/list]