Patch 01.01

Fobia - St. Dinfna Hotel

Explore a decadent hotel across different timelines and uncover the dark history of a fanatical cult and your role in their plans.

[h1]GAMEPLAY[/h1] [list] [*] Fixed a NEW GAME+ BUG where the remaining skill points were not showing up. [*] Fixed a BUG where the player could leave the elevator after pressing the button. [*] Fixed a BUG that caused the 'basement 3' door lights won't turn green [*] Fixed a collision BUG where the chapel door does not save its state after opening. [*] Fixed the BUG that caused the Spider to not attack you in the fight against it. [*] Fixed the BUG of the pistol tutorial. [/list] [h1]PUZZLES[/h1] [list] [*] Fixed BUGs where the player could click again on PUZZLES after finishing them. [*] Fixed a BUG where you can leave Christopher's house without getting all the items. [*] Fixed BUG of being in the forest without all necessary items [*] Fixed a BUG where the Gas 320 compounds are not saved in the machine if you don't get them the first time. [/list] [h1]IMPROVEMENTS[/h1] [list] [*] Implemented a function to disable camera shake when walking. To activate go to: OPTIONS MENU/ACCESSIBILITY/CAMERA SHAKE, turn it on/off. [*] Ammo Amount Rebalance, the total amount is now decreased. [*] Increased Aggression and Speed ​​of Basic Monster (HUMANOID) [*] Decreased the time of power outages (blackouts). [*] It's now included a sign on basement 3 door to return to the monitoring room. [*] You can now heal while walking. [*] The piano monster's maximum health has been decreased. [*] [Now small bugs cannot attack while you have the notebook open. [*] Increased time interval between the small spider attacks. [*] Upon leaving the game a message is displayed warning that unsaved progress will be lost. [*] Steam Cloud Save [/list]