Hey everyone,
We're back with a fresh update featuring bug fixes, improvements, and a few new additions to enhance your experience. Here's what's new:
[h3]Bug Fixes:[/h3]
[list]
[*] Summon vehicle vanishing bug fixed when using the unstuck button or when the player dies while in the vehicle.
[*] Lighting bug in the vertical station fixed.
[*] Stair corridor collision improvements made.
[*] Christmas lights can now be deconstructed from all angles (specific side/angle bug fixed).
[*] Fixed a bug where pinned blueprints appeared on the screen after crafting tool modifications.
[*] Issue with players unable to take tool modification cards from the machine fixed.
[*] Battery swapping bug during tool usage fixed.
[*] Pinned blueprints in tool modification now correctly unpin.
[*] Fixed an issue where X and stair corridors didn’t return resources after loading the game.
[*] Recycled tools now no longer provide empty batteries when the tool itself didn’t have a battery.
[*] Fixed a bug that caused build signs to duplicate.
[*] Fixed an issue where crafting a modification in a full inventory caused issues with retrieval.
[*] Fixed a bug causing oxygen loss during photo mode while in the summon vehicle.
[*] FOV settings now persist after loading the game.
[*] Fixed an issue where adding power cells to the hook tool was causing problems.
[*] Beacons can now be correctly placed in the research outpost island.
[*] Lighting in the red cave improved and bugs fixed.
[*] Various misspellings corrected.
[*] Fixed jetpack refueling bug when using gravity.
[*] Resolved a bug where players would fall under the map.
[*] Creative Mode Improvements: Tools and ship charges no longer decrease in creative mode.
[*] Fixed crafting bug for tool modifications, now properly deducts resources for multiple crafts.
[*] Fixed notification errors for unstackable items showing incorrect amounts.
[*] Resolved 0% health bug.
[*] Habitat colors no longer reset after warping to another belt.
[*] Fixed resources falling through the floor in the Old Hub Station.
[*] Power cell charge bug resolved (no longer charges only one cell).
[*] Fixed environment unloading in the Red Cave.
[*] Storage boxes can no longer be renamed.
[*] Added the ability to copy locations directly from the pause menu.
[*] Blue right rod is now recyclable, yielding light bulbs.
[*] Infinite oxygen in Zero-G vertical corridors bug fixed.
[*] Fixed hook tool clipping through corner walls of habitat rooms.
[*] Collision improvements for smoother gameplay.
[*] Feedback menu now supports multi-line text.
[*] Copper asteroid scanning bug fixed.
[*] Fixed crashing issues for Steam Deck and ROG Ally handhelds.
[/list]
[h3]Improvements and Changes:[/h3]
[list]
[*] Maximum UObject count increased to enhance game stability.
[*] Jetpack power consumption increased in gravity zones for balance.
[*] Players can now build multiple windows at once.
[*] Material textures improved for the emergency pod.
[*] In-game console commands updated for smoother functionality.
[*] Default image for photo displayer has been updated.
[*] Copying buildables is now significantly faster.
[*] Stair corridor building mechanics improved.
[*] Windows can now be placed on corners of habitat rooms and large habitat rooms.
[*] Introduced a new glass stair corridor, currently available only in Creative Mode.
[/list]
[h3]Known Bugs:[/h3]
We are currently investigating an issue related to a FATAL ERROR application crash. While we don’t yet have a solution, we’re actively working on it and would greatly appreciate your help.
If you’ve encountered this issue, please fill out the following Google Form to provide more details:
👉 https://forms.gle/yPypwcNKwmeU4h7G8
Thank you for your ongoing support, feedback, and patience! 🚀