Patch 0.4 Mod Support

[b]Ver 0.4[/b] [b]NEW[/b] MOD SUPPORT! You can now import mods into the game, found on the Main Menu under Extras -> Mods, enjoy TDS with wacky things happening You will be warned THERE ARE NO MODS...YET! But keep an eye on our Discord Server as theres a new channel dedicated to such things including how to install/use mods [url=https://discord.gg/AEzBEZ3]Discord[/url] added an experimental multiplayer disconnection error message that SHOULD tell you why you've been disconnected The game is now running in MONO rather than IL2CPP, which in general, makes it easier to snoop through the game files at the slight cost of performance. This was required to get the game to include modding! Because of that I will be monitoring pretty closely how things run. The main change for regular non-modding folks is that the game will take a tad bit longer to boot up initially! [b]CHANGES[/b] Adjusted parameters for the main menu's Idle scene so that it doesn't do it in other menus Red enemies no longer can target things outside of units and towers (such as buster's speed pads) Added a failsafe situation on Auraboro where you might get stuck on a upper floor, there is now a path downwards one-way Gavel no longer scales with tier, drastically increased range Improved the blasthead navigation AI to now avoid rocks Buster's Speed pad Collision Course upgrade improved drastically, dealing SIGNIFICANTLY more damage the faster the dog and slightly wider Buster's Totem Blaze debuff now ramps up slightly faster and automatically expires upon reaching a maximum damage (1000) The burst variant of Blaze debuff now starts at 25 damage rather than 0, making it useful. still requiring assistant towers to keep the debuff going Buster's Boost Pad now heals dogs as they pass Buster's Speed Bump now deals damage based off of PERCENT health + speed, dealing significantly more damage to enemies with speed modifiers and the like Buster's Pad Wrong Way and Speed Pad's slow and stun duration increased by a second each Buster's Pad Tower boost increased slightly Buster's Lap Dog damage ramp increased significantly Buster's Rev Dog now is permanently Un-targetable rather than conditional Buster's Dog slightly increased base health and damage Buster's Checkpoint attack speed increased slightly Reworked Buster's Checkpoint Lap 3, no longer grants a large amount of capacity, grants a reasonable capacity (that stacks off of Lap 1 and Lap2) and now ramps in gain the more resource it currently holds Burst pedistals deal more damage Buster's costs in general adjusted (trending lower) Smacky's Quick bombs now give slightly more attack speed, there was a rounding issue making it so they don't display a change in attack speed. Cannon total attack speed should still stay the same [b]BUGFIXES[/b] Fixed a navigation issue with a few maps causing certain mobs to get stuck. (Bitterfield + Fish, Ulu + Snobles) Fixed the cardinal, Chimera Crystals adjusted navigation on Hydroplane Fixed medals of various new maps made the non 'Brittle' surfaces on Thanh Bitterfield be selectable and placeable, should feel less gummy Par time reduced on Flood maps Generally, traps no longer can be damaged, leading to things seemingly invincible being destroyed being not the case anymore [img]{STEAM_CLAN_IMAGE}/44815964/94d74fd91f90f465387338d40289b75da0207093.png[/img]