Patch 0.4.2

Last Farewell

Last Farewell is a Survival Co-op game where you are tasked to work together with others (or solo) in order to ensure your own survival for as long as possible. Gather supplies and craft during the day in order to protect yourself and the sanctuary, the Town Hall, during the night.

[h1]Tutorial![/h1] We added a tutorial! You currently have 5 chapters that will teach you the basics of the game. You will be taught how to survive the first couple of nights. After completing the tutorial you will receive a boost for the main game, so grab it while you are at it! [h1]New puppet[/h1] We've added a brand new model with different clothing variants. As well as a big bag of mo-capped and hand-made animations for them, to give more variety to enemies you'll be encountering during your runs. [img]{STEAM_CLAN_IMAGE}/37057308/10b8ea082d862f58a178f93c345b933fcec95331.png[/img] [h1]New blocks and rotation[/h1] [b]Rotations[/b] The same block is now rotated in 4 different ways, adding a new feeling to them. [b]Construction block[/b] This is a new block where you can find very important item related to upgrading the workbench. [img]{STEAM_CLAN_IMAGE}/37057308/09c929f673279fe1009c87fb9bad457c1f01f18c.png[/img] [h1]Respawning[/h1] At the beginning of the morning, players will now respawn after they've died, and at least 1 player is alive! [h1]New attack animation[/h1] The player has new animations for attacks! The attack animations have been altered to be more accurate and now fluently chain into one another, when you attack multiple times. [h1]Puppet Headshots[/h1] Hitting a puppet on the head will deal more damage now. Damage varies based on what weapon you use. [h1]Disabled pickpocketing[/h1] Due to inventory problem, we removed pickpocketing Pickpocketing was part of the old game plan. But as the game has switched its direction, we don't have a reason to keep it anymore(especially with all the bugs it caused). [h1]Loot update[/h1] We changed how loot spawns and balanced the amounts a bit. (Hopefully, you won't have 4 machetes in a fridge now) Loot will spawn less around the town hall and more abundant the further away you go [h1]Optimizations[/h1] Optimized hiding of objects that arent visible. Increased network and processing performance by altering how and when entities send data. [h1]Rock throw indicator[/h1] Now when throwing a rock you will have an icon in the bottom right corner that indicates when you can throw a rock again. [img]{STEAM_CLAN_IMAGE}/37057308/d9fb872dac88c6b93d3c8b4db2120feecdcfd4e6.png[/img] [h1]Bug fixes[/h1] Sound playing in every player's ear. Townhall markers are now only visible in townhall again. You can no longer walk during the lockpicking mini-game. Fixed items floating in the world. Altered a couple of Typos. Changed the compass to no longer say SE twice. Fixed several bugs with the inventory. [h1]Misc[/h1] Reduced volume of the tent. Player markers on the compass are no longer the same color. It will now become lighter when you need to kill all puppets at night. Tweaked vaulting insides some buildings (No longer vaulting over a coffee cup). Improved AI movement and player detection. [h1]Roadmap[/h1] [b]Color picking[/b] We will add so before the match starts players can pick the color they want. This color will be represented on the gloves, shirt, compass marker, landmarks, and sprays. [b]Mini-games[/b] Planning on adding small mini-games similar to lockpicking for repairing/upgrading wall hole covers. [b]New enemies[/b] We are working on 2 more enemy types. These will need a different approach to killing them, [img]{STEAM_CLAN_IMAGE}/37057308/985c60cf204837af333874e9dcab341d95c58942.png[/img] [b]New townhall upgrades[/b] More permanent upgrades for the town hall such as Welder & Crates!