Patch 0.4.1

Past Fate

Past Fate is an open world MMORPG set in medieval fantasy world where the players freedom is the key element. Choose what you will become and explore the vast world and its continents for hidden secrets and mysteries. What is your fate?

[h2]Past Fate Patch 0.4.1 is now live[/h2] [h3]The latest patch to Past Fate adds a bunch of new content to the game including nearly completed Edaria and start of Kingdom of Drosus. Kingdom of Drosus will be shaped a lot more during updates and it will eventually have one of the main capitals of Morsath Faction, Shadowpeak. We have also made some UI changes mostly in preparation for character customization update that will eventually let players to customize their characters even more. We also re-checked few of the older so called "group content" areas and found them to feel too crowded or lacking in resource so we have completely redone Blackfang Village and Bandit Hideout areas. Also the world felt like it should have more resources so we ~tripled the amount of resources in the world and also added resources to the newer areas. Also according to player feedback we have made it possible for players to use their character crafting outside of Crafting Tables. Player crafting only has limited items available for crafting so most of the demanding craftables still require Crafting Tables. There is still more new things on this update so make sure to check out the changes summary below![/h3] [img]{STEAM_CLAN_IMAGE}/36257016/54d2cc6f44b7809d99c92d3508587dd38b8a02d8.png[/img] [u]Game Improvements and changes summary:[/u] [b]World[/b] [list] [*] Edaria landscape completed and more content added for Weeping Hills and Southern Fields [*] Kingdom of Drosus landscaped and content added, the area is still heavily WIP [*] Animal NPC:s re-added and the AI of them has been improved [*] More factional quests and NPC:s added [*] Group Content areas (Blackfang Village and Bandit Hideout) have been remade to give better gameplay feeling for the players [*] More new items added from NPC:s and from Quests [/list] [b]Player Changes and Improvements[/b] [list] [*] Player crafting added. Players are now able to craft some items without the use of Crafting Table's [*] Optional Tutorial Quest giver added who teaches new players the basics via quests [*] Hunting skill added, players are able to increase their hunting skill by hunting wildlife. This skill is still WIP and will be tweaked in upcoming updates [*] UI improvements for character creation and skills [*] Quest Giver markers updated to follow up players camera. [*] Female Character's look improved slightly [/list] [b]Gathering and Crafting[/b] [list] [*] Resource amount tripled in old areas [*] Changed the look of Ore and Tree resources [*] Added Pine Trees as collectible resource [*] Some tweaks for amount received from gathering [*] New gathering hubs added fe. Iron Ore Gathering hub near Bandit Hideout [/list] [b]Bugs Fixed[/b] [list] [*] Quest "Fortify Camp" should now properly count the trees cut. [*] Kingswall castle stairs have been fixed [*] Some houses should no longer have grass coming trough the floors [*] Mine areas are no longer blocked by landscape [*] Other minor bugs fixed [/list]