Patch 0.4.1

[h1][b]Day/Night cycle[/b][/h1] With this adjustment Im trying to make time management more relevant, I still have more updates in mind in order to make this possible, for example, now it's more rewarding starting a day at 5 am or 6 am, since the nightfall will happen at 8 pm instead 7 pm. - Night 3 has new enemies and difficulty balance was adjusted - Reduced the day lenght of the first day - First Day starts at 8 am instead 7 am - Nightfall is at 8 pm instead 7 pm [h1][b]UI/UX[/b][/h1] - The UI sound should be more smooth now - Pause menu display all stats and shows the weapon reload speed instead of a flat number for attack speed [h1][b]Powerups[/b][/h1] - Embrace the chaos effect now is accumulative over the current day and resets after the day is finished - Attack speed powerups received a nerf [h1][b]Buildings[/b][/h1] - Plant received a nerf on his first level, giving 6 dopamine points instead 10 - Banners have two additional upgrades [h1][b]Bosses[/b][/h1] - Increased the damage of the first boss by 300% - Bosses artifacts like wrecking balls and swords are erased after the boss is defeated [h1][b]Music[/b][/h1] - New menu soundtrack - New soundtrack for day 1 - New first boss music - New soundtrack for day 2