Builders of Egypt: Prologue is a city-building economic strategy taking place in the Nile Valley. Immerse yourself in a world full of pyramids, where you will become a part of the ancient world. Create history, be history!
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Hello everyone!
This is an important update that fixes most of the reported, known issues such as uncontrolled crashes and other serious bugs related to game stability. After this update all of your previous game saves will not work properly, so please do not try to use them.
[b]Fixed in First Mission[/b]
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[*]Trader stuck at the city gate.
[*] Bricks production stops after a while (couriers not transporting goods from stockpiles to Brickmakers).
[*] Pottery production stops after a while (couriers not transporting goods from stockpiles to Potteries).
[*] Pottery production doesn't start at all due to export button being checked as active in stockpiles storing needed clay and straw.
[*] The landscape near the second fishing harbor spot at the other end of the map (lack of water on the map).
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[b]Fixed in Second Mission[/b]
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[*] Trader stops trading.
[*] Available at stockpiles turquoise is not counted properly by Goals Summary TAB and in some cases, it gets a negative value.
[*] Very low bread income vs. wages for working villagers - we added two solutions: trader buys copper and other cities are requesting goods such as copper and turquoise for which they thank you by giving your city more bread.
[*] Requests from Memphis for goods that can't be produced by our city in Second Mission.
[*] Loading saved files - broken intro popup is not showing the right content.
[*] Fires stop occurring after a while / fires occurring too fast even when people didn't settle up in your city (at the very beginning).
[*] Broken buttons for "stop working" and "shut down" at copper and turquoise mines.
[*] Randomly occurring problems with seeing successful mission popup after meeting all of the goals in single scenarios.
[*] Workers can go "through" palms models.
[*] Some workers get stuck at model mine and they can't return to their home.
[*] Fatal errors while playing, caused by bugs in Unreal Engine 4.26.0. Downgraded engine to 4.25.4
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[b]General bugs[/b]
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[*] Wrong arrows direction when houses are evolving, caused by bugs in Unreal Engine 4.26.0 (arrows pointed down when evolving and devolving).
[*] Demolish tool doesn't work - caused by a large number of houses and or when the higher speed is set.
[*] Game changes speed from 6x to 1x after autosaving is finished and the game notifies about it.
[*] Bazaar showing 4800 units of alcohol after placing the building on the map.
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[b]Other known issues which will be fixed in the next update [/b]
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[*] Economy TAB not counting properly exported goods.
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[b]IMPORTANT[/b]
Due to reversing to the previous engine, we needed to temporarily turn off in-game bugs reporting feature. We'll let you know once it will be available again. For the time being please use our official e-mail address, Steam Technical/Bugs Section or Discord server.