Patch 0.29

[img]{STEAM_CLAN_IMAGE}/44473278/1c4315f6024581e14db9913fc6e44bb7df270068.jpg[/img] [h2]Changes and Improvements:[/h2] [list] [*] The physics of weapon behavior in two-handed mode has been improved and partially redesigned. Now, on headsets like Quest and Pico, the weapon will behave the same as on headsets with base stations. [*] New decorative items have been added to some locations. [*] The "Snowflake" artifact has been improved. Previously, it could roll away or "escape" from its position in the quest (depending on your perspective :)). This should no longer happen. [*] Random encounters have been added to the locations "Pripyat," "Industrial Zone," and "Outpost." The likelihood of an encounter depends directly on how far you have progressed in the game's storyline. [*] Script improvements and some optimizations have been implemented. [/list] [img]{STEAM_CLAN_IMAGE}/44473278/a9de6061f50b126aa9e8142273f52b574cffce92.jpg[/img] [h2]Plans:[/h2] [list] [*] In the next update, I plan to add another raid location, which can be accessed from the "Dawn" base, as well as two storyline locations: "Dead City" and "Bunker 88," which serves as the base for the bandit faction. Once again, I would like to thank all the players for supporting the project! I truly appreciate it. [/list]