Patch 0.28: Golden Touch and unit balance

Mage and Monsters II

Recruit a hero to lead your army, and use spells while they fight for you. Mage & Monsters 2 is an active auto battler, where you choose to either enhance the strength of your hero, reinforce the might of your army, or increase the power of your spells.

Patch 0.28: [b]General:[/b] - You must now take a unit twice before its specific upgrade is added to the upgrade pool (Exception: Your starting units will still have their upgrade in the pool). - Added R as default hotkey for reroll. You can edit the hotkey in options. - Only one tier of units can now be in the new unit pool, and unit reroll cost increased. - Made the difficulty in hell scale linearly (instead of going slower the first 10 levels). - Added impossible difficulty (+300% health and +150% damage). If you have beaten the game on hell impossible should already be unlocked. [b]Player units:[/b] - Lifesteal upgrade from +8 to +5% lifesteal. - Tier 2 unit Demon Slasher special ability changed from “Every third attack increase attack speed by 10%.” to “Gains 40% more damage from melee damage upgrade”. Can be upgraded to +95% after 3 upgrades. - Tier 2 Elven Defender unit special ability from 40% damage reduction from ranged attacks to 40% deflection chance from ranged attacks. Can be upgraded to 70%. - Tier 3 Demon Shaman: Stun chance from 7 to 10%. Range from 6 to 8. Health from 10 to 30. - Demon Commander base crit chance from 25 to 15%, and crit upgrade from +15 to +6%. [b]Spells:[/b] - Golden Touch from 2/3/4 to 1/2/3 sacrifice gold earned from Tier 1/2/3. - Golden Touch hero sacrificed gold reward from 6 to 3 gold. - Golden Touch from 4 units sacrificed to 3 units sacrificed. - Golden Touch from 17 to 22 seconds cooldown. - Golden Touch max units sacrificed now caps at 6. - Fixed a Golden Touch bug that allowed you to cast it twice on the same units. [b]Enemy units:[/b] - Level 16 from 260 skeleton warriors to 260 skeleton warriors + 13 skeleton archers and 13 skeleton mages. - Fixed a bug that caused ranged units to only gain +3% damage each round in endless, instead of the correct +10% damage.