Patch 0.20 - Gloryhole & Routines

[b]Hello everyone![/b] We're proud to show y'all the game's first major update! [h2]Devlog[/h2] We're making good progress on the game's story. Since this patch has mainly added [b]NSFW[/b] and [b]sandbox[/b] content, we'll be focusing on the story for the next update. The next update should bring new indoor zones, the continuation of Chapter 1 and several new events for npcs. We'll also be adding new characters, and introducing new battles with those new npcs! The game's battle system will be used more and more throughout the story, as will “love points”, which currently have no use. Since sales are good too, we're also going to start investing in “real” music for the game (half of it are royalty free stuff). We can't wait to show you! So far, the roadmap has been respected, we're pretty happy about that, and we're even adding more things than planned. If all goes well, the next big update should be available around February at least. In the meantime, you can always support us on Patreon with monthly build stuff... We'll also have to deal with the dialogue system to integrate localization, but we'll wait until the end of the Chapter 1 for that. Anywaaaaay, here's the patch note for the update! [h2]Patch 0.20[/h2] In this update, we've added a new mini-game, the [b]Gloryhole[/b]! We'll let you discover it in-game. We also rework all the routines for each NPC. Each one has a secret scene during their routine and it's up to you to find it... [h3]Content[/h3] [list] [*][b]Gloryhole[/b] minigame! [*][b]Monday routines[/b] - NPCs have now consistent routines and each routine will tell a lil' story ([i]only Monday is available for now[/i]) [*][b]New routine system[/b] - NPCs can wander around on some POI and share dialogues with others. [*][b]Steam achievements[/b] - Discover 3 new achievements. More to come... [*]4 new routine [b]animated NSFW[/b] scenes! [*]Added [b]shortcuts[/b] and various level design changes (Lighthouse to Village, Creekpark rework, etc...). [*][b]4 new items[/b] - Each NPC has its favorite one. Randomly spawn in the world. [*][b]Medium events[/b] - The more you progress in the story, the more narrative events you'll have with her. Currently only two with introduction. [*][b]Medium Smartphone App[/b] - Following an medium event, you can have access to the quest tracker on your smartphone. [/list] [h3]Misc[/h3] [list] [*]Days are 1.7 times longer. Hooray! [*]New mood dialogues when talking to an NPC. [*]Auto-save when quitting the game. [*]Updated coconut shy quest (tincan item saved and stuff). [*]Non-dateable NPCs are listed in the glossary, but without events and relationships. [*]Battle system balancing (Soda 02 less hard). [/list] [h3]Bugs[/h3] [list] [*]That f*ckin' battle shield bug is corrected, after two years. Sheesh. [*]Barista Score bug for the main quest is corrected. [*]Clamp cursor. [*]Intro bug with a layer which detected bethomet_animation when mouse raycast blah blah it's corrected anyway. [*]NPCs no longer leave after a battle is engaged. [*]Various dialogue posing errors. [*]Random NPCs generation bug when night falls corrected. [*]Ambient sounds now fade instead of stopping abruptly. [/list] [h3]Known issues[/h3] This is our "most" stable build yet, so if you find any bugs, you can report them on the steam hub, thanks! If you have issues with achievements activation, let us now too. We've tried to resolve most of the feedback we've received from the community.