Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries that lie within, either solo or with a friend by your side.
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[*] [i][b]Be sure to remove any installed mods before playing. Otherwise you might encounter issues due to incompatibility.[/b][/i]
[*] [Settings] Added an option to adjust stick sensitivity to jumping and crouching.
[*] [Settings] Added an option to disable haptic feedback for interaction with objects.
[*] [Valve Index] Added an option to Settings to adjust the grip strength for grabbing objects.
[*] [Valve Index] Fixed a bug where the weapon would continue firing even after releasing the Trigger.
[*] [Valve Index] Fixed some of the Main Menu issues.
[*] [Player] Various body parameters have been improved.
[*] [Player] It’s easier now to reach items on the floor without distance grip.
[*] [Player] The character slightly crouches when looking down.
[*] [Player] Body rotation speed has been reduced when looking down and trying to turn.
[*] [Weapons] Installed attachments and shells on the shotgun’s buttstock no longer affect the weapon’s position.
[*] [Weapons] All pistols enter slide lock when pulling the slide with an empty magazine.
[*] [Weapons] Fixed the position of the inserted Glock 18C magazine.
[*] [Weapons] Fixed some of the discrepancies with the real model on GSh-18.
[*] [Weapons] Grabbing a shell from the buttstock of IZh-27 behind your back instead of the shotgun is no longer possible.
[*] [Weapons] IZh-27 no longer jumps its grip into the hand holding the fore-end when you let go of its grip.
[*] [Weapons] The safety on IZh-27 visually switches even when switched manually.
[*] [Weapons] Fixed the incorrect position of the shell when ejecting it from Saiga-12 short magazine.
[*] [Gear] The tablet and pouches on the chest rigs are now positioned lower for greater convenience.
[*] [Gear] Items no longer become invisible while still affecting the player’s loadout.
[*] [Gear] Fixed the non-functional internal light in the Recon Sample Pack.
[*] [Gear] Fixed a bug allowing items and weapons to be extracted from the backpack or backpack slot without removing it.
[*] [Gear] Removed the collisions from all parts of the weapon in the holster.
[*] [Gear] You can no longer insert a magazine into a pistol in your backpack.
[*] [Gear] The backpack no longer closes when you hang it on a rack.
[*] [Gear] Cigarettes are now positioned where they should be.
[*] [Enemies] Improved the enemy spawners.
[*] [Enemies] Fixed the spawning of extra enemies.
[*] [Facility] Now, after the game updates, player items that cannot be placed in their correct positions should appear on the table under the tent. This also applies to the secondary firearms that were lost with patch 0.10.1.
[*] [Facility] Fixed a bug where, after dying at the Facility, the player could not use their gear.
[*] [Facility] Fixed Supply Credits’ incorrect adjustment upon Mission completion.
[*] [Facility] Item selling no longer stops working after attempting to sell Mission Items.
[*] [Facility] The quantity of bullets inside Ammo Boxes is always taken into account when selling them.
[*] [Missions] Artifacts in Top Priority Mission 5 no longer disappear or move to other spot after a saveload.
[*] [Missions] In some Missions, Mission Items are placed in more obvious locations, and their sounds have been made louder.
[*] [Co-op] Fixed the playback of gunshot sounds for Mimics and Explorers for both the client and the host.
[*] [Co-op] Artifact Nest states are correctly shown to all participants.
[*] [Co-op] It is no longer possible to accidentally load a single-player save after the host dies.
[*] [Performance] Fixed a potential lag when removing/putting on the backpack.
[*] Fixed a number of visual bugs.
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