Patch 0.1.7

Welcome to the new patch! 0.1.7 contains some new QoL features and bug fixes. Make sure to checkout the Balance Change specifically as there were a lot of mini adjustments being made. [h1]New Items[/h1] [list] [*] AFK check during queue; will now prompt you to accept the game. If someone declines on you, dont worry you are put back at the top of the list. [*] Killing or removing a bear totem from play will unlock any frozen units attached to it. Normal placement/shooting rules apply. [*] Twitch Banner: Check out the new banner in the main menu highlighting some of our favourite twitch artists including development streams. [*] Discord has a new channel to see player count in game; head over the coa-status channel and check it out [*] Discord gamelog visual updates [*] Shooting highlight colour change and fixed issues on Medium and Large units [/list] [h1]Bug Fixes[/h1] [list] [*] (Mac only) fixing visual issue of not being able to see your card art in game [*] If you have a unit that was currently in motion when you turn was up, it will continue until its down including any damage exchanges [*] Trying to shoot a second unit while one was already firing no longer puts that Crasher in a can not shoot state AKA cancelling their shot. [*] Abominable Skeleton no longer deals damage to units it hits while being created. [*] Spawn position of the Abominable Skeleton is now where the hit unit was preventing possible bumping issues with other units. [*] Changing your avatar in game no longer requires a game restart to show in a match. [/list] [h1]Balance Changes[/h1] [h2]Necromancer[/h2] [list] [*] Removed the 4 unit cap from the ability since we now have a general hand cap itself. [/list] [h2]Skeleton[/h2] [list] [*] Unit Size: Small -> Large [*] Health: 1 -> 3 [/list] [h2]Abominable Skeleton[/h2] [list] [*] Mana: 0 -> 1 [*] Health: 5 -> 6 [*] Attack: 4 -> 2 [/list]