Welcome to the new patch! 0.1.7 contains some new QoL features and bug fixes. Make sure to checkout the Balance Change specifically as there were a lot of mini adjustments being made.
[h1]New Items[/h1]
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[*] AFK check during queue; will now prompt you to accept the game. If someone declines on you, dont worry you are put back at the top of the list.
[*] Killing or removing a bear totem from play will unlock any frozen units attached to it. Normal placement/shooting rules apply.
[*] Twitch Banner: Check out the new banner in the main menu highlighting some of our favourite twitch artists including development streams.
[*] Discord has a new channel to see player count in game; head over the coa-status channel and check it out
[*] Discord gamelog visual updates
[*] Shooting highlight colour change and fixed issues on Medium and Large units
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[h1]Bug Fixes[/h1]
[list]
[*] (Mac only) fixing visual issue of not being able to see your card art in game
[*] If you have a unit that was currently in motion when you turn was up, it will continue until its down including any damage exchanges
[*] Trying to shoot a second unit while one was already firing no longer puts that Crasher in a can not shoot state AKA cancelling their shot.
[*] Abominable Skeleton no longer deals damage to units it hits while being created.
[*] Spawn position of the Abominable Skeleton is now where the hit unit was preventing possible bumping issues with other units.
[*] Changing your avatar in game no longer requires a game restart to show in a match.
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[h1]Balance Changes[/h1]
[h2]Necromancer[/h2]
[list]
[*] Removed the 4 unit cap from the ability since we now have a general hand cap itself.
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[h2]Skeleton[/h2]
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[*] Unit Size: Small -> Large
[*] Health: 1 -> 3
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[h2]Abominable Skeleton[/h2]
[list]
[*] Mana: 0 -> 1
[*] Health: 5 -> 6
[*] Attack: 4 -> 2
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