Patch 0.035

Z.O.N.A: Origin

Z.O.N.A: Origin is an immersive adventure in a harsh post-apocalyptic world. Dive into a captivating story, explore a stunning open world, avoid dangerous anomalies, and hunt for powerful artifacts. Every choice you make can be decisive in this unpredictable world.

[img]{STEAM_CLAN_IMAGE}/44473278/5bcb7273debeffbdc0ba09880e4cc50f9f0bfdc4.jpg[/img] [h2]New Features:[/h2] [img]{STEAM_CLAN_IMAGE}/44473278/16ded40f675d3d1a3917c345489160adb6c38870.gif[/img] [list] [*] You can now switch the fire mode on the AK-74: single shot or automatic. The switch is done by briefly pressing the B or Y button, depending on the controllers you are using. You can view information about the weapon by holding the button for more than 1 second. [*] The AKS-74 also now supports switching fire modes: single shot or automatic. The switch is done by briefly pressing the B or Y button, depending on the controllers you are using. You can view information about the weapon by holding the button for more than 1 second. (The weapon model will be replaced soon.) [*] The AS "Val" now allows switching fire modes: single shot or automatic. The switch is done by briefly pressing the B or Y button, depending on the controllers you are using. You can view information about the weapon by holding the button for more than 1 second. [*] The VSK-94 also supports switching fire modes: single shot or automatic. The switch is done by briefly pressing the B or Y button, depending on the controllers you are using. You can view information about the weapon by holding the button for more than 1 second. [*] The M4 now allows switching fire modes: single shot or automatic. The switch is done by briefly pressing the B or Y button, depending on the controllers you are using. You can view information about the weapon by holding the button for more than 1 second. [*] The M16 has also been updated to allow switching fire modes: single shot or automatic. The switch is done by briefly pressing the B or Y button, depending on the controllers you are using. You can view information about the weapon by holding the button for more than 1 second. [*] The Saiga-9 now supports switching fire modes: single shot or automatic. The switch is done by briefly pressing the B or Y button, depending on the controllers you are using. You can view information about the weapon by holding the button for more than 1 second. [*] The CQ16 now allows switching fire modes: single shot or automatic. The switch is done by briefly pressing the B or Y button, depending on the controllers you are using. You can view information about the weapon by holding the button for more than 1 second. [/list] [img]{STEAM_CLAN_IMAGE}/44473278/2c507b901ebaad9626cc0da38737758ae728e7af.gif[/img] [i]P.S. I haven’t added safety switches to the weapons yet. It’s not difficult to implement, but in my opinion, it’s unnecessary. Yes, it would add a bit more immersion, but to me, it would be overkill. For example, switching modes on pistols would require two presses: with the safety off, you can shoot. On automatic weapons, there’s safety, single-shot, and burst modes. It’s not very convenient to switch quickly in combat. What do you think? Let me know in the comments.[/i] [h2]Changes and Improvements:[/h2] [list] [*] The leaderboard has been reset, now it’s your time to claim the top spot! [*] The wobbling toy now behaves like it did in the old days — try to knock it over! [*] Added the ability to switch fire modes and view item descriptions on HTC Vive controllers, as these controllers don’t have a B button. Now, you can perform this action by pressing the top button on the stick. [*] Fixed a bug with one of the water anomalies in the "Industrial Zone" level. After throwing a bolt to discharge it, a vision blur effect would apply to the player. [*] Now, to view information about the weapon, you need to hold the B or Y button for more than 1 second, depending on the controllers you are using (previously, it only required a press). [*] In the "Pripyat" level, the AI-Life system has been adjusted to reduce the number of encounters between factions and monsters. [*] Tweaks and fixes have been made to the "Industrial Zone" level. [*] Some sound effects have been corrected. [*] Some textures have been improved. [/list] [b]Remember, stalkers:[/b] I read all your feedback and try to respond quickly, unless it’s just “everything is bad and nothing works” without details :). The Zone is constantly changing, and every time you enter, it's a new challenge. Stay alert and be careful. Good luck! There’s much more exciting content coming your way!