Passageway of the Ancients: Behind the Curtain #1

Passageway of the Ancients

Inspired by classic CRPGs from the ’90s and early 2000s, Passageway of the Ancients transports players to the world of Aieryon – the galaxy’s sole remaining magical planet – where they explore the city of Ithgar to solve their parents’ murder.

We’d like to thank all of you who have downloaded the demo version of [i]Passageway of the Ancients[/i]. We appreciate your constructive feedback and are hard at work on implementing your suggestions. After nine years of development, our small team is at the five-yard line in terms of putting finishing touches on the game. Development-wise, our main focus right now is enhancing the real-time special/particle effects. For example, we want a visual cue that indicates when weapons, armor, and shields receive a stat enhancement or elemental magic bonuses. In today’s isometric CRPG environment, there’s a tendency to increasingly shrink the size of player characters on screen, which makes the implementation of special effects ever more challenging. You want the effect to be eye-catching and believable, but not totally obscure the detailed texture of the underlying surface. Above all else, we remain passionately committed to quality in all aspects of the game – from the storyline and graphics to (of course!) the gameplay. [i]Passageway of the Ancients[/i] is a large game with 34 levels and numerous story branches, shops, quests, and puzzles, so maintaining quality is a major challenge – but it’s one we take very seriously. We have never believed in words like “mediocre” or “good enough”! As we continue our march toward launch, we promise to update this blog periodically. Again, thank you for your interest in the world of Aieryon. Your response to the demo has been truly gratifying – not to mention helpful! We greatly appreciate it. – The Team at Passageway Games