Panzer Corps 2 is the ultimate Second World War strategy game! Enjoy the time-proven gameplay formula which has been appreciated by millions of players over the years, brought to a whole new level of refinement up to the latest technical standards.
In this part we are first taking a closer look at the campaign path and the battles included, and show updated screenshots that reveal quite some changes compared to those in the first Dev Diary.
Afterwards we are presenting various additions made for Frontlines - Bulge to give this campaign a more specific look&feel.
[b]Campaign Progress[/b]
As we revealed in the first Dev Diary, Frontlines - Bulge begins shortly before the Germans launch their large offensive in December 1944.
The opening battle depicts a limited US assault directly at the fortified Siegfried Line close to Monschau. With somewhat over 40 core slots, and against enemy forces without much heavy equipment, this remains an easy task for the beginning.
A few days later everything changed. The same area has turned into the northern sector of the German offensive launched on December 16. Players are now confronted with increasingly heavy enemy attacks, and soon have to deal with highly effective German equipment which can unleash considerable firepower.
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In both choices for the second battle we depict the initial German assaults on December 16 only, which allows us to break off and move to other important locations afterwards.
The third battle, to defend St Vith, represents the peak of the early German onslaught. The campaign has moved to the center of the front, where enemy attacks are even more ferocious.
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The two choices after St.Vith lead to the last defensive battles, but now the US Army has managed to bring in substantial reinforcements: two elite Airborne Divisions have arrived.
While the 101st Airborne begins to fortify the perimeter around Bastogne in the southern part of the front, near Luxembourg, the 82nd Airborne supports the US effort to stop German armor in the north.
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Shortly before the end of 1944 the tables have turned again, and the US Army is firmly on the offensive. Players can either lead the relief effort for Bastogne, or move back to the center of the front, where German armor almost reached the Meuse River.
Afterwards Bastogne comes into focus again as US forces seek to widen the rather narrow link they created before to relieve the town, but substantial German reinforcements thrown into the fight make this anything but easy.
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The last stage of the campaign depicts the Allied offensive in January 1945 to erase the large front bulge created by earlier German advances.
At this point players can opt for the Battle of Bure, the only British-led scenario in this campaign. British forces here are set up as auxiliary units, and players can skip this battle entirely if they wish. However, they may also reap a number of bonuses if they achieve the secondary objectives at Bure in time.
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In the last two battles the player’s core has grown well beyond 100 core slots. The final chapter of the campaign plays out as a combined offensive of US forces against both the northern and the southern ends of the Bulge, aimed to retake Houffalize.
[b]Visual Additions[/b]
Since Panzer Corps 2: Frontlines - Bulge is the first content that features the US Army for the player’s side a number of visuals were added.
Like previous content this campaign comes with its own set of map images, for example to highlight the various path selections that are offered as the campaign progresses.
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A new set of commander images has also been included, so that players can now pick one of various US officers for their portrait when they launch the campaign.
Another round of US hero portraits specifically made for this content has been added as well.
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Last but not least the game now includes new briefing images specifically made for the Battle of the Bulge, and a new forest terrain set that is more fitting for the Ardennes, the main battlefield of this campaign. This new set is visible in various screenshots posted in this diary.
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[b]Units and Camo Patterns[/b]
The US has quite a large unit roster already, but a few new unit models have been added for this campaign. One is the A-20G, an improved version of the A-20 Havoc bomber in the main game.
The new G variant comes with improved soft attack stats due to the extra guns in the nose, but the aircraft remains a low-cost alternative to other tactical bombers available at this point.
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The German side has not been lazy either, and introduces another version of their late-war, 8-wheeled recon vehicle - the SdKfz 234/4. Built on the same chassis as the previous 234/1 and 234/2 armored cars the new model is equipped with the long-barreled 7,5 cm PaK.
Due to its increased anti-tank capability this vehicle also became known as Pak-Wagen, and entered German service in late 1944.
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Finally in rare cases players can apply new paint schemes to selected US aircraft as camo patterns.
This goes specifically for the P-51D which can be skinned to show the typical USAAF late-war look where aircraft appeared largely in pure-metallic, but often with colorful elements on the nose, tail or other parts.
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[b]Conclusion[/b]
That’s all for this part of the Dev Diary. We hope you welcome the extra campaign info, and that the new screenshots, as well as previews for new visuals demonstrate that this content has evolved quite a bit compared to the earlier DD. As you are reading this we’re gearing up for release, which can be expected soon!
[b]Panzer Corps 2: Frontlines - Bulge is coming on March 21st![/b]
https://store.steampowered.com/app/2711250/Panzer_Corps_2_Frontlines__Bulge/