[h2]Greetings Dear Gilbert Community![/h2]
Some of you may remember "Paint With Gilbert". Well, it's back but in a different form. Play With Gilbert should also currently be on sale as well for those interested and Whiskered Away has a presence on Steam in the form of a Store Page with a playable demo!
https://store.steampowered.com/app/740040/Play_With_Gilbert__Remake/
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[h2]Paint With Gilbert Returns[/h2]
Paint With Gilbert was released at the time as a small update that added a bit of artistry to the game where players could color blank drawings a small thank you to the community for their support. In that same vein I wanted to express my gratitude to my Patrons who've been supporting me and I decided to bring back Paint With Gilbert, once again, as a thank you! This is once again a free update which the entire community can enjoy!
[b]Thank you:
Ogre
Veronica
Adande
Brendan[/b]
Your support means so much to me!
While I think it was a fun little thing at the time. the whole mechanic was very cumbersome, tedious to perform and required a lot of patience. Kids and patience don't always go hand in hand too well.
I've been wanting to bring it back since I like games that allow players to express themselves in artistic ways. So I sat down and concluded that maybe it'd be fun to be able to literally paint the town red or blue, or pink or whatever color you'd feel like. Yes, even all the colors.
Using a tweaked version of the snowball / water balloon fight mechanics I was able to get working prototype going. Various colors to choose from and even special colors such as rainbow effect and random colored paint. You'll be able to paint almost anything (except for certain objects)
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I created a new level just for this purpose where players can run around and paint the outside of buildings, or the interior of one of the apartments. It's up to the players how and what they paint. The Cheep Cheeps at the paint store can save your progress or clear all the paint in one go.
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There is a paint decal limit that can be increased or decreased (under game settings) based on how much RAM and overall performant your computer is. Beefy PC's should be able to run fine with the decal set to max but since I am running a very modest PC setup myself I cannot verify how taxing it is. I set it to the highest and things ran fine mostly.
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As I mentioned a new level has been created just for this game mode, aptly named "Canvas Avenue". You'll be able to access it from the level select menu, or from Gilbert's Neighbourhood (You might have to look around to find the new EXIT sign but I find it a lot of fun to add these EXIT signs across the levels to connect them all together in a way that allows players to explore and learn how these levels are connected.
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[h2]Whiskered Away Has A Store Page On Steam[/h2]
Gilbert's 2D outing is now publicly visible on Steam and it has a playable Demo for you to check out. The game is still being developed and thus this current version is subject to change in various ways. You'll be able to add the game to your wish list if you enjoy the demo and for me to receive feedback so I can make a better experience in the end.
https://store.steampowered.com/app/1922800/Whiskered_Away/
I also created a small simple trailer for the time being, A more finalized trailer will be created when I get to the final stretches of development but for now, it suits its job I believe.
[previewyoutube=lYe2JxxMijw;full][/previewyoutube]
The demo will be updated periodically when new content is added. I will be participating in the Steam Next Fest for June and hopefully release the game not too long from then. I want this game to be a fun experience with more character interactions and dialogues.
I'm having a blast working on this game and I am considering making a 3D gilbert with the same kind of approach to character dialogues and story telling. I will have to see how the future unfolds.
[h1][b]Support Me On Patreon[/b][/h1]
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The support I've received from my Patrons have been amazing and in fact has helped me more then they could suspect and they have my gratitude. Being a small indie dev is rough, especially the last few years. So, if you are in a position and thinking to yourself, yeah I'd love to see more games from this developer in the future then you can always take a peek at my Patreon page and see what its about.
I've set up a few tiers and I believe the rewards for them are pretty neat. I've thought a lot about how I would go about this and it's fairly straight forward. I won't bother you too much about it here and just leave a link to a post I made that describes the tier system in general and what you can expect.
Even if you don't want or cannot support me on Patreon, Joining the Discord server will enable you to offer support in the form of feedback and suggestions and being kept in the loop of what I'm working on, because I have a lot more planned than just Gilbert games.
[b]IMPORTANT: [/b][i]Now I want to make it very clear that I am not selling my games on Pateron directly. This is purely for people who want to support me and my games as I do NOT want to compete with selling my games on Patreon. You will get rewarded on Patreon with the end product, but it's important to note that it's not a direct buy. I also want to make it very clear that you should be able to be in a position to even consider it.[/i]
[b][url=https://www.patreon.com/posts/how-my-patreon-57806712]MY PATREON[/url][/b]
[h2]That's It For Now[/h2]
There's still more that I want to add to the game, which will come when its ready. I will also have to take some time and go over the Gameplay Guide and make sure the content is up to date. So much has been added since the game's release I will have to make sure its all covered in there.
Take care
[b]Joure[/b]
[url=https://discord.gg/XVgHZdx8fp][img]{STEAM_CLAN_IMAGE}/31069309/241969e5c895ebade0659915fe523e00dbd7ce80.png[/img][/url]