OyasumiVR 1.10.0 Update

[h1]Added[/h1] [list] [*]Various automations for controlling the mute state of the system microphone. [*]Simple mode for brightness control that consolidates image- and display brightness. [*]Brightness control dialog to directly control brightness from the main window. [*]Brightness control sliders to directly control brightness from the overlay. [*]Sleep preparation automation for brightness control, to allow for dimming brightness levels already before going to sleep. [*]Sleep preparation button in the overlay and on the overview, to trigger automations that support this feature. [*]Copy buttons to the brightness automation configuration for copying current brightness levels. [*]Options to apply sleep-mode based brightness levels on OyasumiVR and SteamVR startup. [*]Automation for enabling the sleep mode based on your heart rate. (Pulsoid integration) [*]Automation for detecting possible nightmares based on your heart rate. (Pulsoid integration) [*]Setting for OyasumiVR to quit alongside SteamVR. [*]Instructions on how to start OyasumiVR alongside SteamVR. [*]Automations for turning off devices when their battery levels reach below a threshold. [*]Shortcut to VRChat related settings from the status bar pill. [*]Option for dismissing the sleep check by pressing controller buttons. [*]Option for changing the volume of general notification sounds. [*]Optional fix for running the SteamVR overlay on systems with hybrid graphics. [/list] [h1]Changed[/h1] [list] [*]Updated translations to use ICU syntax. [*]Migrated from Legacy OpenVR Input system to SteamVR's current input system (Controller bindings are now configured in SteamVR!) [*]Bundled dotnet runtime requirements with overlay sidecar module. (Separate installation no longer required) [/list] [h1]Fixed[/h1] [list] [*]Improvements to the Simplified Chinese translations (by 雾雨花精灵). [*]Disabling OSC features leading to a crash [*]A configuration saving loop in status automations view [*]Malformed OSC packets causing a crash [*]OSC message processing being slower than necessary [*]Date formatting for Korean language [*]Long VRChat usernames sometimes overflowing on the player list for automatic invite request accepts [*]Added workaround for bug in SteamVR 2.0 regarding IVROverlay::ComputeOverlayIntersection. [/list] [h1]Removed[/h1] [list] [*]Dotnet version checking and installation. [/list]