An experimental clicker base building game. Craft, gather & manage resources, build your base and buy more islands to exploit and expand!
Hey everyone!
A big patch fixing a lot of things, I hope it will make Outpath a better experience!
[b]Change Log:[/b]
+ Added new sprites to the 8 letters.
+ Optimization skill replaced by another new skill: Chlorophyll Extraction.
+ New UI for Crop Plots.
* Fixed achievements: Knowledge, My diet, One Punch Man.
* Novice builder, Skilled builder, Expert builder and Architect achievements decreased requirements and fixed.
* Icecream now has an effect.
* Synergies dissapearing fixed.
* Electrifiers now charge builds more often.
* Buffed aqua butterfly spawn rate.
* Fixed some prop names.
* You can craft now Luslite and Dimber in the Spirit Forge.
* Break particles option fixed.
* Buffed again iron deposits.
* Dark Sorcery Table won't transform into a workbench when loading the game.
* Old tier tools and artifacts will no longer appear in the inventory.
* Bird companion will appear once you read a letter.
* Bird now eats more types of foods.
* Decreased Bony Trophies from 15 to 10 creatures.
* Summoner skill price fixed.
* Decreased price of first expansions in the Amberpath biome.
* Changed devourer UI so now indicates how much Health needs to charge itself.
* You can't no longer use Capture Nets having 0 in the inventory.
* Duplication skill fixed.
* Fixed some misspelling.
* Changed Island Eater sprite and increased cooldown to 10s.
* Fixed some UIs staying after dismantle.
* You can't no longer record a gif while changing the name of a Teleporter.
- Can't no longer save inside the cave (this was triggering the permanent night bug and a couple more bugs).
Next thing I will work on is Cloud save.
Much love to all who support me! ːluvː
https://store.steampowered.com/app/2237970/Outpath/
Have a nice day/night! ːwinter2019happyyulː
David