Strategy co-op online multiplayer game about living on a spaceship with your roommates. You'll need to generate resources, take care of a deadly alien infestation, upgrade your appliances and build your sustainable space home. Living together is never easy, especially when you are in outer space!
Hi everyone! We are back with a recovered and happy team! And this update is our way to thank you for all the support and priceless feedback we got since the release :D Here is what the v1.1.0 patch brings:
[b]CYBER ROOMIES[/b]
[COM] You can now buy two new robots to help you on your daily tasks! Each will automize part of processes that can lead you to be overwhelmed during a match at the cost of building a proper setup for them to work.
Watering Bot R2
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[*] Fills empty buckets with water;
[*] Cleans dirty appliances including shafts and power outlets;
[*] Cleans dirty players too;
[*] Wakes up players that fell asleep on the floor;
[*] Don’t expect it to help you dealing with aliens (these are NOT combat robots);
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Cooking Bot D2
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[*] Picks up and store food in Refrigerators and Tables;
[*] Cooks Fruits and Aliens to make sure you don’t starve to death;
[*] Takes food to you when you are feeling hungry;
[*] It won’t wake you up from starvation nor pick Aliens up from the floor, though;
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Each new bot will be locked behind new achievements that will become available to anyone who already won a medium-sized or larger ship.
[img]{STEAM_CLAN_IMAGE}/33859462/3288af98c31f47e05e4fd892ececfa3c11117653.gif[/img]
[b]IMPROVEMENTS[/b]
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[*] [COM] The input used to click the start match button no longer defines the controller you need to use on the match (it would sometimes prevent some controllers from working);
[*] [China only] We’ve changed the method to lock the servers based on the region for Chinese players, so that if you play the game in Chinese but live outside of China, you will not be affected by it anymore;
[*] Rooms now only become active when a player open its doors (instead of when you wash the doors), as a way to make opening the room a more surprising and exciting moment;
[*] Shafts will sync up their animation stages more often, to avoid inconsistency with the visuals and its logical state;
[*] The system made to teleport lost items back to players now requires them to be a bit higher (so items don’t teleport needlessly);
[*] The collision area of some appliances were reduced to make it easier to walk around the ship;
[*] The value of the money made by recycling or using the bike now “pops” closer to the appliances themselves, interface wise.
[*] Added a new event for our analytics so we can better understand the cause behind the disconnects some players are facing during online matches;
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[b]BALANCE[/b]
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[*] [COM] The Mixer now requires 5 organic inputs before giving a battery back (we wanted to have a smaller impact in the game’s pacing and economy than before);
[*] Recycling appliances now only give back 35% of their value on the shop (down from 50%);
[*] [COM] The Exercising Bicycle was reworked to encourage more team play and become less of an all powerful non-cooperative money solution:
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[*] In single player, it had its value per tick reduced from 5 to 4;
[*] In multiplayer, the value per tick was reduced from 5 to 3;
[*] In multiplayer, the time between ticks was slightly increased;
[*] Now the bike grants a bonus 1 for each players using an exercise bike simultaneously and in the same room as you are (for instance, having 4 players on bikes that are on the same room will get 3+3 per tick each);
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[img]{STEAM_CLAN_IMAGE}/33859462/c892621b98501cd020271f9cef46a598a6bde449.gif[/img]
[*] [COM] Multiple items on the shop got their prices reduced (to make them more viable and attractive):
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[*] Nightstand from 20 to 10;
[*] Shower from 25 to 20;
[*] Couch from 22 to 20;
[*] Exercising Bicycle from 25 to 15;
[*] Power outlet from 15 to 10;
[*] Spray from 15 to 10;
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[*] Changed the maximum number of items the Refrigerator can store from 21 to 20 (the 21th was allowed due to a bug, to be honest);
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[b]BUG FIXES[/b]
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[*] [COM] Fixed the issue causing cocooned players getting teleported to themselves and causing the camera do flicker frantically;
[*][COM] Fixed that *slightly annoying* issue causing some online players to be unable to lay down on Couches, Beds and Armchairs on the first time in interact with them;
[*] [COM] Some key interface elements on the menus no longer block other buttons while playing on ultrawide resolutions;
[*] [COM] Tables no longer get items stuck on players during online games;
[*] [COM] Winning a weekly challenge now grants you the achievement reward even if you did not unlock the challenges yourself and also unlocks other ship sizes retroactively;
[*] [COM] Disconnecting with the shop open no longer causes a soft lock in the game;
[*] The Refrigerator interface is now considered in the camera so it never opens itself outside of vision;
[*] [COM] Items no longer get stuck on Recyclers if the player using it falls asleep or starving;
[*] [COM] Fixed the fog problem that made some rooms always visible, even if deactivated;
[*] The “ready” status on lobbies now reset when an online player leaves said lobby;
[*] The “Supply and Demand” challenge now increases prices as it should, starting from 25 and raising by 10 each time you buy a given item;
[*] Fixed problem causing multiple players to spawn on the same spot at the start of the matches;
[*] One player can no longer cause other to “float” next to a bike on online games (the exact cause is hard to explain, but you probably know what I mean);
[*] [COM] Fixed issue causing the Cleaning Bot to respawn in the wrong place when players moved its base to another room;
[*] [COM] Leaving a lobby as a host no longer forces the other players to set themselves as “ready”;
[*] [COM] The tooltip that appears when pressing info while holding an Alien now displays the correct text;
[*] The Plant’s buff effect is now destroyed after you deconstruct it;
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[b]HOTFIX v1.1.0b2[/b]
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[*] The Watering Bot no longer insists in cleaning cocooned players with the bucket;
[*] Reduced the amount of information sent at any given second during online games as an attempt to make player disconnections less frequent. This may cause some items to be rotated in a different way when comparing the host game with other players’, but it should not damage the gameplay in no significant way (please tell us if it does, though).
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If you want to know more or participate testing features before release, please join us on our official [url=discord.gg/beholdstudios] Discord Server [/url].
*As usual, items tagged with [COM] were changes based on community reports and feedbacks!