Out of Early Access!

Chef: A Restaurant Tycoon Game

Chef is a Restaurant Management game in which you create your own character, acquire supreme cooking skills, customize restaurants, design unique menus, and devise innovative recipes with a realistic editor.

The time has come, Chef has finally left the Early Access! It has been a wonderful journey, during which we had the chance to meet some many awesome people from all around the world. Your feedbacks and support had been invaluable for us, and allowed us to work with passion and motivation in the last 18 months. [b]But the journey is not over![/b] While Chef is ready for its full release, we are definitely unwilling to abandon it. There are already plans for future updates, both in terms of contents and features, and we are eager to welcome all the newcomer chefs that will join our brigade in the next weeks! As always, you can find us on the Steam Forums, or on our Discord channel! [b]Here’s the changelog for version 1.0:[/b] [list] [*]Added minor events: according to the restaurant performances, the staff morale, and the adopted policies, some minor events may trigger in the restaurant. [*]Added two new difficulty settings, one providing a more relaxed experience and one capable of pushing every chef’s skills to the limit. [*]Added a Sandbox Mode with a massive amount of money available right at the beginning. The feature is experimental, please let us know what you think about it and what would you add to it! [*]Fixed several walls not showing paintings properly. [*]Fixed the stacking alerts not working properly before reaching the modifiers’ cap. [*]Fixed the Quest UI overlapping over other UIs. [*]Fixed the Luxury table not having a proper boundary cube. [*]Fixed the missing Avatar string in the Daily Recap Panel. [*]Fixed a missing image in the event triggered by a staff member leaving the restaurant. [*]Fixed the Mixed Meat perk in the Paella Template. [*]Fixed some missing hair on an Avatar model. [*]Fixed some Attractiveness strings that were missing. [*]Fixed a rare issue breaking a few details the game when loading a high popularity save. [*]Skipping the tutorial will now give the same amount of Ingredient and Skill Points that are gained during the tutorial. [*]Fixed a crash caused by the presence of Citrix. [*]Fixed an issue with missing savegames due to the use of special characters. [*]Improved the lighting of all paintings in order to make them more beautiful. [*]Fixed an issue in the Map Screen in ultrawide resolutions. [*]Fixed the Historical Building Perk. [*]Fixed two Waiter Skills not having the proper numerical progression. [*]Fixed the Fried Fish Template not using its perks properly. [*]Fixed an issue with Events slightly reducing performances over time. [*]Optimized the game to get minor performance improvements in big restaurants. [/list]