Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries that lie within, either solo or with a friend by your side.
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Hello explorers!
This week marks ITR’s 4th anniversary. Today, we’re very excited, happy, and proud to announce the Early Access release of Into the Radius 2. The launch is also accompanied by a 15% discount until July 31st.
We’d like to extend our gratitude for your patience and feedback during the months leading up to Early Access. Your responses to our Dev Diaries and Questions have been incredibly helpful in not only shaping the game, but also keeping us motivated.
Below is some useful information to keep in mind if you decide to play the game.
[h3]What to expect in this version[/h3]
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[*] Over 12 hours of gameplay
[*] Basic tutorial on a separate location
[*] Completely reimagined player base with old and new features
[*] 2 full-fledged Radius locations, one of which is larger than any in ITR1
[*] 14 types of firearms (some with 2-3 variants) with new animations and sounds
[*] A set of basic attachments, standard and tracer ammo, and various magazine options
[*] 6 types of chest rigs with different configurations (each in right-handed and left-handed versions) and 4 types of starter backpacks
[*] Basic Explorer gear: updated probes, artifact detector, electronic tablet, flashlights, injectors, cigarettes, and crackers
[*] Basic set of updated enemies and anomalies
[*] Various types of artifacts and brand new "nests" for them
[*] New movement types, including jumping and special anomalies
[*] Full progression with 7 top-priority missions, multiple Security Level increases, new weapon unlocks, and 6 types of side missions
[*] Single-player mode and an early version of 2-player co-op mode
[*] [url=https://steamcommunity.com/games/2307350/announcements/detail/4381522638238326926?snr=2___]Click here to learn more[/url]
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[h3]Important notes about ITR2[/h3]
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[*] Works only through OpenXR
[*] It doesn’t support LIV. In some cases, you may need to uninstall LIV from your computer.
[*] Doesn’t have integration with bHaptics and other additional accessories
[*] May have issues when using OpenXRToolkit
[*] If you launch the game and experience shaking visuals or controllers, make sure that OpenXRToolkit is not running, and if you are connecting via Virtual Desktop, ensure it uses the VDXR runtime (from version 1.32.9 this happens by default when the OpenXR runtime is set to Automatic).
[*] We cannot guarantee that each EA version will support previous saves, so be prepared for your progress to be lost with updates. We can also tell you long in advance that you'll need to start fresh after full release as well.
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We look forward to your feedback and first impressions!
Happy anniversary, and see you in the Radius :)
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