Terminal squad: swarmites is a game with indirect control where you must erect a chain of buildings, which generate resources for construction or the combat units for destruction of an enemy.
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There is a ton a new features will be arrive due an year:
- better pathfinding system
- building cost rebalance to serve new features
- random events on maps that affect units or buildings positively or negatively
- rebalance of level modifiers
- snap to grid construction
- grid cells of map that will give some bonuses (depends of cell color) when you are building on them, giving structure additional effect or few
- level generation will be smart enough to build levels that consider level modifiers and new systems
- new drone types (battle, resource, research, construct) with whole new system that adding a new battle layer on top of current, and you will affect drone behavior with sliders to correct them
- enemy will produce drones too
- new levelup and skill system with perks
- additional tasks on levels that will activate some events due completion
- huge ingame tutorial
additional notes:
- window resolution and ui may change
- ingame graphics will stay the same mostly, but we plan to tune some of post effects
And if you have any ideas what can be added to the game (or vice versa removed), you can safely write to us!