Optimisation, bug fixes and better balance

Greetings Scavengers, For myself (who coded it) and Sarah (who did the art) making Space Trash Scavenger has been quite a journey over the last four years, and I wanted to take the chance to again thank everyone who helped test the game out during development. It has been really appreciated! Also, a big thank you to everyone who has left us a positive review on Steam. This really makes a big difference to a two person indie team like us. If you want to support us as a developer, please do think about dropping us a review if you like the game. And if you want to discuss anything, give feedback, or help in the future, consider dropping by our [url=https://discord.gg/squareplaygames]discord[/url]. [img]{STEAM_CLAN_IMAGE}/41313814/1a094d8e94b6e3460ffd8f65f5d7aab6d91abced.gif[/img] So what's new in the build? Mainly this update brings more optimisations, some bug fixes and some improvements to balance. The optimisation is quite significant if you have a large rig with a lot of power sources. In these cases especially, but just generally overall you will have improved performance. There is also a nice fix to enemy AI that was causing Entity to become deactivated and unresponsive after piloting your rig. This is now resolved, so the world may be a little more dangerous out there now! (thanks DocHorrible for your help here!). I've also balanced the stock goals and targets for a few other quests for smoother progression and perhaps a bit less of a grindy feel at points. Finally, there are several other fixes to labelling, recipes and other misc things. [b]Build 1.51[/b] -Optimisation on power network and UI optimisation which greatly improves performance on large rigs -Add Q.A. team to credits -update bug in world ui canvas when jumping sectors -Correct blueprint reward text for scientist 2 npc encounter -Reduce stock goals targets in some instances -Correct sensor2 labelling to assembler -Correct misc wording -Fix delay when starting fabrication if crafting multiple items -Fix algae as fabrication blueprint in error in tutorial -Balance goal in Max10000000 quest 2 -Balance Sensor 2 price -Fixed bug where some indoor Entity would behave strangely, experience excess gravity and stop firing at players after piloting rig Thanks again, Al and Sarah (SquarePlay Games) [img]{STEAM_CLAN_IMAGE}/41313814/8ae1d2df4edcc7fae10fc26fb7c72d3208f39f66.gif[/img]