Transport oversized cargo in a variety of missions across a 175km² open world. Drive customisable, highly detailed trucks through dynamic weather and day and night. The official cooperation with Gruber Logistics allows you to get behind the wheel of real-life heavy cargo transports.
[img]{STEAM_CLAN_IMAGE}/41120541/2a5c4b5040499447f5b58756870c000f735d6b7a.png[/img]
Hello truckers!
Thank you for all your feedback and suggestions for improvement. The first videos and live streams from the creators have also provided us with a huge amount of data. We have therefore decided to make version 1.0.1 available in advance as an open beta. Version 1.0.1 focusses mainly on fixing various major and minor bugs and adds a first version of a force feedback system for Logitech devices. Please note that this is a pre-release version in which further bugs may have crept in. Please use the feedback button in the in-game menu for your feedback.
Have a safe ride!
[b]Improvements[/b]
[list]
[*] Visual improvements to petrol stations at night
[*] Filters in the map menu now also filter the icons on the map and no longer just the lists
[*] Various improvements to the ‘Petrol tank for the home’ mission
[*] Improved adjustment options for steering wheels
[*] More fast travel points added
[*] Various improvements to mission ‘The last voyage’
[*] Improved appearance of the wind turbine blades
[*] Fast travel points and mission starting points are recognised more precisely by the navigation system and ensure less cumbersome routes
[*] Crane position in ‘Maximum excavation’ mission changed so that a change of position is no longer necessary
[*] Lower speed limit in some serpentines for AI vehicles to achieve more comprehensible behaviour
[*] Paths are now also updated in the map menu in addition to the sat nav when the route is left or travelled along
[*] Improved display of various icons at different screen resolutions
[*] Instructions for editing spots are no longer displayed during ongoing missions
[*] Chinese localisation added
[*] Combined steering wheel and mouse input significantly improved
[/list]
[b]Bug Fixes[/b]
[list]
[*] Memory leak fixed which could lead to crashes during longer journeys without exiting/entering and/or opening any menu
[*] Flickering sat nav in TGE corrected
[*] Windscreen wipers only work when the engine is running
[*] Added missing button display in the controller overlay for ‘Look backwards’ and ‘Look forwards’ in conjunction with toggle and right stick
[*] Missing unit of measurement added to Mission Info window
[*] Incorrect asphalt decal at starting point of ‘Custom made’ mission corrected
[*] Fixed incorrect navigation path in the mission ‘’Custom made‘’
[*] flickering spot marking of height measurement task in Velslow corrected
[*] Too short background of radio/song title UI element extended
[*] Various speed displays in the navigation device corrected
[*] Route to spots is no longer deleted after closing the map
[*] Spotting task ‘Follow’ is no longer deactivated when ESC/B/Circle button is pressed in the map menu, but the menu is closed instead
[*] Bug in the tutorial that could cause ‘Warning: You leaving the area!’ to be displayed permanently until the load is accepted, fixed
[*] Floating dirt decal near driveway Kooperative site in low mountain range fixed
[*] Missing delineators added to a section of country road in the low mountain range
[*] Broken flag in the cockpit decoration fixed
[*] Engine sound is no longer damped as in the cockpit after exiting the vehicle when the orbit camera is activated
[*] Bug that could cause the indicator relay sound to be played outside instead of inside has been fixed
[*] Defective ground collider at Kooperative location in low mountain range corrected
[*] Various internal error messages intercepted and rectified
[*] Opening the tool menu no longer deactivates the game sound
[*] Various problems (clipping in the floor, hanging at an angle) when unloading in mission ‘How the nacelle came to the yacht’ fixed
[*] Fixed a bug that could lead to a displaced 3rd person character camera when switching between characters with the orbit camera activated
[*] Missions can no longer be started randomly by running with the character into the actually deactivated trigger
[*] After cancelling the tracking of a mission, the icons of the current filter setting are shown again in the map menu and no longer all of them
[*] Player icon is no longer hidden on the map by the map icons
[*] Button assignments when using a Logitech G29 steering wheel are no longer displayed as question marks
[*] MAN TGE windscreen wipers can now also be activated/deactivated via the Action menu
[*] Back button no longer causes characters to jump after exiting any menu
[*] Angular grinder sound no longer briefly revs up after discarding
[*] Closing various menus no longer leads to unwanted honking when you are in a vehicle
[*] Navigation device no longer always shows the distance to the end of the mission, but only correctly to the end of the current route section
[*] When switching from smartphone tool to 3rd person camera, the camera no longer sits briefly in the avatar's head
[*] Frontal crashes with MAN TGE trigger corresponding sound
[*] Bug that could lead to rain sounds not being played at the start of a mission until you leave the lorry and get back in, fixed
[*] Various vehicles and other mission assets are no longer visible in the background of the map in the menu/navigation system
[*] Various missing water areas on the coast are now displayed correctly
[*] All guardrail elements in the tutorial are now displayed correctly after the unscrewing task has been restarted
[*] Partially missing spray markings on the carriageway are now displayed correctly
[*] Button for cancelling the crash barrier is no longer displayed if it is still screwed in place.
[*] Broken trailer materials in mission ‘Petrol tank for the home’ corrected
[*] Navigation to height spot near Stedhain corrected
[*] Removed spawning AI vehicles at the beginning of the mission ‘Maximum Excavation’.
[*] Fixed inconsistent behaviour when selecting fast travel points via controller
[*] Simultaneously accelerating and activating the retarder no longer results in a permanent switch click sound
[*] Fixed various places where the AI unintentionally despawned
[*] Incorrect cargo in mission ‘Pipe Transport’ corrected
[*] Fixed briefly flashing notifications while driving
[*] Incorrectly coloured icons of spots on map fixed
[*] Various errors in driving style analysis and evaluation fixed (more to follow)
[*] Start trigger of the mission ‘With an empty shell’ is no longer partially in the fence
[*] Various empty car parks filled with parked vehicles
[*] Fixed various errors when adding vehicle parts, such as objects that could be built in the wrong categories or lists and icons that were not updated
[*] Fixed a bug that could cause the handbrake to no longer release on controllers
[*] Train in mission ‘Tower construction’ has elongated and shortened considerably when accelerating and braking and is now rigid
[*] Filing on passenger seat no longer blocks and removes the styling elements on the front stacker
[*] Quick look to the left in Orbit camera no longer switches off the engine sound
[*] "locked" and “blocked” in the Garage menu are now translated correctly.
[*] Various icons in the map menu were not filtered correctly and could still be triggered by mouse/keyboard
[*] Buttons that are no longer active in the keyboard layout menu are no longer displayed as active if a steering wheel is connected but the menu is navigated via mouse+keyboard
[*] Graphics settings are now also applied in the main menu and no longer only ingame
[/list]
Guide on how to switch Branches:
https://steamcommunity.com/sharedfiles/filedetails/?id=2195453967