MUTROPOLIS is a lovely sci-fi adventure set on the abandoned Planet Earth. Play as Henry Dijon (hero, nerd, detective) in search of a legendary lost city. Uncover weird ancient artifacts. And PLEASE don’t get obliterated by an ageless evil. You’ve been warned.
[h2]Hey Martians,[/h2]
Our heroes have made it to Earth safely, but there’s still plenty of time to spare before their adventure officially begins on the 18th.
[i]“It’s still an awfully wet planet. Yes, it’s worse than I remember.” [/i]
Those were Totel’s first words as he stepped out of the spaceship. He’s still adjusting, albeit slowly—he’ll be fine. Cobra meticulously sharpened her knives before hitting the gym. Carlata had a mini meltdown in front of everyone and is still locked in the toilet. Henry is already out and about, watching birds and searching for rare artifacts—no surprise here.
Time is on our side. We want to take this opportunity to talk a bit about how [url=https://store.steampowered.com/app/1037120/Mutropolis/]Mutropolis[/url] came to be. 💡
[hr][/hr]
[h3]A Futuristic Retrospective[/h3]
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Mutropolis was a project born of passion. Five years ago, Pablo and I set to create something great that we could both be proud of. We soon realized we wanted to make our very own full and complete game. Mutropolis just clicked, and the rest is history. Of course, at the time, we had no idea what we were getting ourselves into, [i]but isn’t that always part of the charm?[/i]
With just a few sketches at hand (and 0 programming experience), we set out to create a lovely sci-fi game that would—[i]hopefully[/i]—capture people’s hearts. The plan was simple: We would create the whole thing ourselves—between the two of us—sharing the workload and cutting down on costs.
But a game engine can only get you so far; one of us would eventually have to learn how to code. Pablo was already interested in programming and rose to the challenge (even though he was the one with the Fine Arts background). While he kept himself busy with algorithms and endless lines of code, I was drawing and animating non-stop. Admittedly, it wasn’t the most practical of approaches, but we made it work—and had tons of fun in the process!
[h3]The Final Countdown[/h3]
Two years ago, we released the [url=https://pirita-studio.itch.io/mars-episodes-1]Mutropolis ‘Mars Episodes’[/url] on [b]Itch.io[/b], giving fans a taste of what was to come. We received warm feedback, and that pushed us to try even harder.
Eventually, we signed with a publisher, [b]Application Systems Heidelberg[/b]. They helped us with the next big step: marketing the game and bringing it to new audiences.
Most recently, we’ve been hard at work trying to add[b] full voiceover[/b] with a whole cast of talented actors—mission accomplished! Now, we are crushing the final bugs and are almost ready for release.
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[i]*Final bugs being crushed[/i]
In less than a week, Mutropolis will launch on Steam. 🚀
👏 We’re super-excited and can’t wait to share [url=https://store.steampowered.com/app/1037120/Mutropolis/]our game[/url] with all of you!
Don’t forget, there’s still time to [url=https://steamcommunity.com/games/1037120/announcements/detail/3044965941456017169]create your own adorable MAX papercraft[/url], and share with us on social media. Our favourites may just [b]win themselves a copy of the game for free![/b]
Stay Awesome,
Bea & Pablo