One year of Infernax

Happy Infernax Day. Nothing else going on today, just us. Can you believe it’s been a year already? I sure as hell can’t. Feels like just yesterday we were trying to figure out how to make a pixel RPG in Flash, and now you’re trying to tell me that it’s already been out for a year now? I refuse to believe it, because that would make me ten… eleven years older and that’s not happening. I am a spry young man not a day older than 25… Alright, maybe not 25. Maybe it [i]HAS[/i] actually been out for a year, but I don’t have to like it. [previewyoutube=5gHdBQ6QTFk;full][/previewyoutube] It took us ten whole years to make Infernax the game we wanted it to be, and while that might seem like a long time to make a video game, watching people’s reactions and reading their comments made it all worth it; so much so that we decided to spend another year post-launch to create more content, and the biggest chunk of it has yet to come. Stay tuned for more Infernax news, sooner than later too. [i]Again, Happy Infernax day, may you find someone who loves you the way Harold loves his job.[/i] -Your pals, the Berzerk team [i](but specifically Mike this time)[/i]