One Week Since Release

[p]One week ago, I released my first game, The Travelers. Despite a few months of off-and-on testing by about dozen players, the launch was a total disaster. Something was horribly wrong with the netcode and players could not join and play at all. I was in front of my computer for 3 days desperately trying to get everything fixed. Things finally smoothed out, though, and after a good many complaints and a few refunds, people were finally able to dig into the game. [/p][p][/p][p]I cannot thank you all enough for how much love you've shown. 5-10 players consistently since launch, so much discussion about the lore, so much work put into solving the mechanics of the game's worldwide puzzle. It's been so rewarding to continue working on this game, building new features and fixing (lots of) bugs to get everything as perfect as possible.[/p][p][/p][p]I am truly humbled by the positive reviews so far and the amount of time people have spent playing. This post is just my way of saying thank you so much for playing and enjoying my game, even with how badly things went for those first few days. I am so thankful and appreciative of the community that has already formed.[/p][p][/p][p]There'll be changelogs and a few feature updates coming soon now that I can stop panicking about the server issues and spamming required updates on Steam. For now, though, the game can finally just breathe and stay online for a few days whlie the smaller bugs get addressed.[/p][p][/p][p]Enjoy your travels, and happy puzzle-solving![/p]