[p]This update brings a refined and enhanced gameplay experience, with new mechanics, improved feedback systems, and key bug fixes based on community reports. Here's what's new:[/p][h3]Added[/h3][list][*][p]A new [b]self-heal option using D12[/b], which restores up to 75% health at a slow but strategic rate.[/p][/*][*][p][b]Visual feedback when enemies take melee damage[/b], improving combat clarity.[/p][/*][*][p][b]Visual feedback when Kain receives damage[/b], enhancing player awareness.[/p][/*][*][p][b]Overheat feedback for the plasma weapon[/b], alerting players when the weapon becomes unusable.[/p][/*][*][p]Additional visual cues and effects to improve immersion and responsiveness.[/p][/*][/list][h3]Adjusted[/h3][list][*][p][b]Volume and implementation of the spider cart sound[/b], for a more balanced audio experience.[/p][/*][*][p][b]Platform movement speed[/b], fine-tuned for smoother gameplay pacing.[/p][/*][*][p][b]SkullKniffe difficulty[/b], rebalanced for a fairer challenge.[/p][/*][*][p][b]Dynamic loading and unloading of map areas[/b], optimized to improve performance.[/p][/*][*][p][b]Particle rendering and visual elements[/b] in specific zones, resulting in better frame rates.[/p][/*][*][p][b]Visibility and draw distance[/b], adjusted for a smoother visual experience.[/p][/*][*][p][b]Resource consumption[/b], reduced by limiting simultaneous loading of actors and map elements.[/p][/*][/list][h3]Fixed[/h3][list][*][p][b]Plasma weapon overheat behavior[/b], now correctly prevents firing until cooldown completes.[/p][/*][*][p][b]Lightning movement at the end of the mine[/b], which previously failed to activate in some cases.[/p][/*][*][p][b]Collision issues with health items dropped by mines and miners[/b], now functioning properly.[/p][/*][*][p][b]Drone shooting logic[/b], now consistent and reliable.[/p][/*][*][p][b]Kain’s full combo[/b], now applies damage across all hits.[/p][/*][*][p][b]Melee attacks from pistol-wielding miners[/b], which previously failed to deal damage.[/p][/*][*][p][b]Lava zone error[/b], now resolved for stable gameplay.[/p][/*][/list][p]This patch is part of our ongoing effort to deliver a more polished and immersive experience. Thank you for your continued support and feedback.[/p]