On the Way to Version 0.3!

Greetings to all crew members! I hope everyone had a wonderful holiday season and managed to fill your bellies with lots of cookies! After recovering from the sugar and cookie overload ourselves, the work continues on the latest update for the Clueless Crew! In the new version, we’ve reworked a lot of things, fixed many of the bugs you reported, and are also preparing some exciting new features! Since it’s so satisfying to look at neatly organized lists, I’ve decided that this time we’ll review what’s coming in the next version in this format! [b]Bug Fixes:[/b] - Duplication issues that allowed players to duplicate tools or loot. - Multiplayer synchronization issues for players joining mid-game. - Fixed tick rate-related bugs and improved tool functionality to enhance overall stability. - Resolved a player revive bug where issues occurred if the ragdoll moved. - Dropped tools would respawn with fully charged durability after death. - Many more smaller bug fixes. At this point, we feel like we’ve addressed almost every game-breaking bug during testing. However, if any new ones pop up, don’t hesitate to let us know via the [b]in-game feedback button[/b] or on our [b]Discord server[/b]! [b]Improvements:[/b] - Reworked valuable spawn system: Loot is now distributed across the map based on the quota, with a slight margin. This creates a more stable, automated system, and if we want to introduce new items like gold bars in the future, we simply need to add them to the item pool. - Navigation mesh improvements for both enemies and players: This ensures that enemies can navigate to all areas, and players won’t experience issues like getting stuck in walls or teleporting to out-of-bound locations. [b]New Features:[/b] - The Ashfeldt Prison is a new map featuring unique challenges with its distinctive panopticon prison layout. - The truck now has a toggleable radio that plays soft music to help stressed and tired crew mates unwind. - Enemies can now be stunned for a short time using tools that match their backstory. (For example, the ghost of a workplace accident victim is vulnerable to a drill.) - A new urban legend joins the game: rumored to be a serial killer who died in Ashfeldt Prison. His case file lists the name "Sullivan," and at the time of his arrest, his only possession was a pistol. - Players can now push back enemies to some extent when they charge at them, reducing the chance of being cornered. - Jumping from too great a height will now injure players, accompanied by a realistic leg-breaking sound effect. [img]{STEAM_CLAN_IMAGE}/45297686/265986d8c66562531341bf632c9b58e5867e547a.png[/img] That was the list of things currently under development that we plan to release in the first days of February. I hope you’re as excited about the upcoming features as we are, and that they’ll help you haul even more loot out of the crumbling, dark buildings! If you have any questions or would like to share feedback about the game, you can do so using the [b]Send Feedback button[/b] in the game, or reach out to us on our [url=https://discord.gg/vsS4zfGUSX]Discord channel[/url], where we’re available almost anytime! For even more news and updates about our games, make sure to [url=https://x.com/DeppreSickTeam]follow our channel on X[/url]!