Off to the next round! Experience a new omnibus simulator with OMSI 2 and start discovering Spandau while driving the omnibus. OMSI 2 is the successor of the well-known and awarded omnibus simulator "OMSI - The Bus Simulator".
A new Update for the OMSI 2 Add-on Saint Servan is now available!
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List of changes:
-Map-
- 2 new lines: 2 and U
Renovation of areas
- Robert Schuman C20
- Kerfaïence C20/204
- Lyautey C23
- Mathilde C23
- Monfort-Centre 25
- Leclerc Graudegnan 25
- Belle-Île 25/2
Bugfixes
- Adjusted services on many lines (C20, C23, N2…)
- Correction of the out of sync traffic lights crossings
- o3d/texture errors fixed
- Collisions reviewed
- Bus stop ridership has been increased
- Removing of the Lion’s City G GNC (too greedy) in AI
- Optimization of a lot of objects
Other features
- New indications, legible and intensified
- More than 100 new and optimized objects
- Announcements for all lines
- Deleting of many non-owners content (objects, splines)
-Bus-
2 new buses: C2 NGT, Citelis 18
Lumiplan PILOT
- Fixed a bug with the time displaying 1's instead of 9's
- Correction of the rendering of the screen texture
- Correction of the text color
- Correction of the font centering
- The left arrow now allows to delete the user input
- Added a tone when pressing a key
- Added next display text for programming with multiple pages
- Seats are now repaintable
- Speed unbridled to 100 km/h
- Fixed freezes
- Fixed a bug where the bus would not start after reloading the game
- Added more passenger capacity
- Added kneel
- Added electric ramp
Sounds
- New door sounds
Businfo
- Fixed a bug in the start countdown that was 1 second late
- The countdown before departure is now displayed constantly, against a display 1mn before departure before
- Corrected a bug in the time at night that displayed "24:12" instead of "00:12
- Added a tone when the start time is reached
- Fixed a bug that caused the matrix not to refresh
Dashboard
- Added steering wheel motion button press sound
- Added windshield wiper switch sound
- Correction of the sound volume of the rear doors
- Added illumination of the meters on the dashboard
- Correction of the animation of some buttons
- motor control corrected, no acceleration when the stop brake is activated
- Deactivation of the door brake when the battery is cut off
- Correction of the transition between the screens of the dashboard
- Added a countdown on the odometer before the dashboard is turned off
- Random position of the dashboard at each spawn
- Fixed a bug that blocked the dashboard screen
- Fixed buttons that were constantly illuminated
- Fixed the orange light
- Fixed LCD screen that was invisible in exterior view
TFT Screen
- Correction of the text display
- Correction of the line index that was displaying C20 instead of C23 and vice versa
- Addition of "start in" screens
- Optimizations
Flags
- Added "wimpel_hide" setvar to disable automatic predefined flag display
- Add a setvar "vis_flag" to display permanently the flags
Body
- New texture for the destination display
- Improvement of the template rendering by adding shadows
- Added layers in the template in .pdn (Vehicles\PDO_Irisbus_Citelis\Texture\TEMPLATE)
V3-00
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- MAP –
Lines and designs
- New lines: 14, 15, 17, C24a/b
- Three Stadium Shuttle routes (P1, P2, P3) in Chrono events
- New Chrono events: diversions, festive decorations, etc.
- Neighbourhood renovations: Lillebonne, Musée de la Mer, Mathilde, Graudegnan, Route de Vannes, Stade de Verfontaine, etc.
- Addition of soundscapes and many detailed objects.
AI vehicles
- Redesigned AI buses: greater variety of vehicles (addition of C2 and GC2) and addition of non-playable lines
- Addition of two train models (AGC Z27500 and ZTER Z21500) in AI
- Completely overhauled depot: static buses added, realistic car wash and fuel stations added, electric recharging stations...
Optimisation
- Refurbishment and optimization of objects: reduction in the size of 3D objects and textures
- Reconstruction of junctions: simplification of details, traffic light priority, etc.
BUS list
- New GC2 "BHNS" (which mean BRT configuration)
- GC2 (reworked)
- Citelis 12m and 18m EEV (reworked)
- Citelis 12m Euro 5 (fully reworked)
- BUS –
GC2 NGT
- New interior including blue lights and new seats
- New door animations and sound
- New textures
- New onboard system (INEO) and passenger information system (new dynamic screens and scrolling display)
- New stampers
- New front matrix, with a specific/realistic resolution
- Bugfixes :Interior lights are now working
NEW C2 BHNS
- New engine OM470 sound
- New interior including blue lights
- New door animations and sound
- New textures
- New onboard system (INEO) and passenger information system (new dynamic screens and scrolling display)
- New stampers
- New front matrix, with a specific/realistic resolution
CITELIS 12 AND 18 (EEV Version)
- Brand new engine CURSOR 8 realistic sounds
- New sound for assets like doors, etc
- New onboard system (INEO) and passenger information system (new dynamic screens and scrolling display)
- New stampers
- New textures
- New front matrix, with a specific/realistic resolution
- Brand new Actia Dashboard (3D and texture fully remade)
- New dynamic screens
CITELIS 12 EURO 5
This bus was 75% remade
- New 3D interior and exterior
- Brand new engine CURSOR 8 sound (different from EEV version)
- New Voith gearbox, including new voith transmission sound
- New sound for assets like doors, etc
- New dynamic screens
- New doors
- New textures
- New onboard system (INEO) and passenger information system (new dynamic screens and scrolling display)
- New stampers
- New front matrix, with a specific/realistic resolution
- Brand new Actia Dashboard
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