OMSI 2 Add-on Saint-Servan Update!

OMSI 2: Steam Edition

Off to the next round! Experience a new omnibus simulator with OMSI 2 and start discovering Spandau while driving the omnibus. OMSI 2 is the successor of the well-known and awarded omnibus simulator "OMSI - The Bus Simulator".

A new Update for the OMSI 2 Add-on Saint Servan is now available! [img]{STEAM_CLAN_IMAGE}/5306295/6bb4408f0e078e3a65e13df015bf74262627a675.png[/img] [previewyoutube=MkqHhxXD-uQ;full][/previewyoutube] List of changes: -Map- - 2 new lines: 2 and U Renovation of areas - Robert Schuman C20 - Kerfaïence C20/204 - Lyautey C23 - Mathilde C23 - Monfort-Centre 25 - Leclerc Graudegnan 25 - Belle-Île 25/2 Bugfixes - Adjusted services on many lines (C20, C23, N2…) - Correction of the out of sync traffic lights crossings - o3d/texture errors fixed - Collisions reviewed - Bus stop ridership has been increased - Removing of the Lion’s City G GNC (too greedy) in AI - Optimization of a lot of objects Other features - New indications, legible and intensified - More than 100 new and optimized objects - Announcements for all lines - Deleting of many non-owners content (objects, splines) -Bus- 2 new buses: C2 NGT, Citelis 18 Lumiplan PILOT - Fixed a bug with the time displaying 1's instead of 9's - Correction of the rendering of the screen texture - Correction of the text color - Correction of the font centering - The left arrow now allows to delete the user input - Added a tone when pressing a key - Added next display text for programming with multiple pages - Seats are now repaintable - Speed unbridled to 100 km/h - Fixed freezes - Fixed a bug where the bus would not start after reloading the game - Added more passenger capacity - Added kneel - Added electric ramp Sounds - New door sounds Businfo - Fixed a bug in the start countdown that was 1 second late - The countdown before departure is now displayed constantly, against a display 1mn before departure before - Corrected a bug in the time at night that displayed "24:12" instead of "00:12 - Added a tone when the start time is reached - Fixed a bug that caused the matrix not to refresh Dashboard - Added steering wheel motion button press sound - Added windshield wiper switch sound - Correction of the sound volume of the rear doors - Added illumination of the meters on the dashboard - Correction of the animation of some buttons - motor control corrected, no acceleration when the stop brake is activated - Deactivation of the door brake when the battery is cut off - Correction of the transition between the screens of the dashboard - Added a countdown on the odometer before the dashboard is turned off - Random position of the dashboard at each spawn - Fixed a bug that blocked the dashboard screen - Fixed buttons that were constantly illuminated - Fixed the orange light - Fixed LCD screen that was invisible in exterior view TFT Screen - Correction of the text display - Correction of the line index that was displaying C20 instead of C23 and vice versa - Addition of "start in" screens - Optimizations Flags - Added "wimpel_hide" setvar to disable automatic predefined flag display - Add a setvar "vis_flag" to display permanently the flags Body - New texture for the destination display - Improvement of the template rendering by adding shadows - Added layers in the template in .pdn (Vehicles\PDO_Irisbus_Citelis\Texture\TEMPLATE) V3-00 ===== - MAP – Lines and designs - New lines: 14, 15, 17, C24a/b - Three Stadium Shuttle routes (P1, P2, P3) in Chrono events - New Chrono events: diversions, festive decorations, etc. - Neighbourhood renovations: Lillebonne, Musée de la Mer, Mathilde, Graudegnan, Route de Vannes, Stade de Verfontaine, etc. - Addition of soundscapes and many detailed objects. AI vehicles - Redesigned AI buses: greater variety of vehicles (addition of C2 and GC2) and addition of non-playable lines - Addition of two train models (AGC Z27500 and ZTER Z21500) in AI - Completely overhauled depot: static buses added, realistic car wash and fuel stations added, electric recharging stations... Optimisation - Refurbishment and optimization of objects: reduction in the size of 3D objects and textures - Reconstruction of junctions: simplification of details, traffic light priority, etc. BUS list - New GC2 "BHNS" (which mean BRT configuration) - GC2 (reworked) - Citelis 12m and 18m EEV (reworked) - Citelis 12m Euro 5 (fully reworked) - BUS – GC2 NGT - New interior including blue lights and new seats - New door animations and sound - New textures - New onboard system (INEO) and passenger information system (new dynamic screens and scrolling display) - New stampers - New front matrix, with a specific/realistic resolution - Bugfixes :Interior lights are now working NEW C2 BHNS - New engine OM470 sound - New interior including blue lights - New door animations and sound - New textures - New onboard system (INEO) and passenger information system (new dynamic screens and scrolling display) - New stampers - New front matrix, with a specific/realistic resolution CITELIS 12 AND 18 (EEV Version) - Brand new engine CURSOR 8 realistic sounds - New sound for assets like doors, etc - New onboard system (INEO) and passenger information system (new dynamic screens and scrolling display) - New stampers - New textures - New front matrix, with a specific/realistic resolution - Brand new Actia Dashboard (3D and texture fully remade) - New dynamic screens CITELIS 12 EURO 5 This bus was 75% remade - New 3D interior and exterior - Brand new engine CURSOR 8 sound (different from EEV version) - New Voith gearbox, including new voith transmission sound - New sound for assets like doors, etc - New dynamic screens - New doors - New textures - New onboard system (INEO) and passenger information system (new dynamic screens and scrolling display) - New stampers - New front matrix, with a specific/realistic resolution - Brand new Actia Dashboard +++