Oh hey, announcements exist!

Prismata

A perfect-information strategy game inspired by RTS, deckbuilders, and board games. Choose from three distinct technology classes and outwit your foes by snowballing your starting resources into a powerful cybernetic army. ABSOLUTELY NO PAY-TO-WIN.

Hi everyone! I just learned how to post these announcements, so I guess we will start using them for patch notes and other updates. I've pasted all of our patch notes since the launch below. Don't hesitate to reach out via the Steam community, subreddit, or Discord server if you have any questions, problems, or feedback! Best, ~ Elyot Grant Founder, Lunarch Studios ------------------------------------------------------------------------------------------------------ Loader Bugfixes March 20th, 2018 Hi everyone. Today's update is just a couple of fixes for the loader to reduce load times and implement additional backups in the event that loading fails. If you encounter any further problems on the loading screens, please report them or contact support@lunarchstudios.com. ------------------------------------------------------------------------------------------------------ Mini update March 17th, 2018 Hi everyone. Just a few small bugfixes and tweaks: [list] [*]Added the option to change the keybinding for undo (default is Backspace).[/*] [*]Fixed a bug where holograms didn't appear for people whose GPU drivers didn't support the extended Context3D profile.[/*] [*]Fixed a bug where the tutorial for the gold preview was sometimes not appearing.[/*] [*]Fixed a bug where the Ranked Play badge unlocked at the wrong level.[/*] [*]Fixed Anya's genomic ancestry to add to 100%. ;)[/*] [*]Made a number of small adjustments to error messages, tooltips, and UI.[/*][/list] ------------------------------------------------------------------------------------------------------ Choose Your Target Event! March 16th, 2018 In today's event, both players get a free Apollo that can target their choice of red, blue, or green base set units. Players can choose from an Anti-R Apollo that targets Tarsier and Rhino, an Anti-G Apollo that targets Gauss Cannon and Forcefield, or an Anti-B Apollo that targets Wall and Steelsplitter. Once players make their choices, there's no going back, so choose carefully! ------------------------------------------------------------------------------------------------------ Bugfixes March 14th, 2018 We fixed a serious bug that was causing a crash on game start for some Steam users due to an Adobe AIR warning. See this [url=https://www.reddit.com/r/Prismata/comments/84cdwv/can_no_longer_boot_the_game_steam_maybe_since_the/dvp4gml/]post[/url] for more information. Thanks to everyone who reported it! We also fixed a soft-lock that was occurring in the tutorial in the armory. ------------------------------------------------------------------------------------------------------ Software update March 14th, 2018 Hello everyone! Today's update is a bunch of small tweaks, bugfixes, and quality-of-life improvements based on feedback from the past few days. We've made the following changes:[list] [*]Updated the automatcher algorithm parameters for Ranked Play and Casual Match to favour closer matches. This will increase wait times in some cases, but should not be an issue now that the server is more busy.[/*] [*]Adjusted the 'Organize Your Attack' challenge in Combat Training. It's now easier, but has a much more difficult bonus objective.[/*] [*]Made some internal adjustments to how subtextures are handled. This should save about 80MB of ram usage in some cases![/*] [*]The default number of units in vs computer and vs player games is now 5 for new users. The Casual Match unit slider is now initialized at Fewer Units for new players as well.[/*] [*]The position of buybox tabs (closed, open, half-open) is now remembered between games.[/*] [*]Added a new 'Waste' effect that appears near the resource bar when Behemium and Replicase are wasted at the end of turn. This is experimental, we'd like your feedback on whether we should keep it![/*] [*]Compressed the background images using DXT and LZW compression to save memory.[/*] [*]Fixed it so that emails would be obfuscated when displayed on screen in some locations of the software.[/*][/list]Additionally, we've implemented the following bugfixes:[list] [*]Fixed a bug where the experience bar would not animate when players gained experience but didn't level up.[/*] [*]Fixed a bug where the supporter tier of a player (Engineer Tier, Steelsplitter Tier, etc.) might not be inferred correctly by the code.[/*] [*]Fixed a bug where file corruption could result in the game never loading.[/*] [*]Fixed a bug where the campaign conversation queues could crash the game if you used undo at the same time.[/*] [*]Fixed a bug where chat would scroll to the bottom in situations where it wasn't supposed to.[/*] [*]Fixed a number of other tiny bugs and interface annoyances.[/*][/list] ------------------------------------------------------------------------------------------------------