Official Patch #00

refarm

The ocean took it all… now take it back! In this short semi-idle island builder you’ll resurface fertile farmland - tile by tile. As you plant, harvest and expand you’ll obtain helping hands and discover what else lies below the surface.

[b]Most relevant changes:[/b] [list] [*] moving the camera with the mouse is now working as intended [*] ground tiles now count above 999 [*] resolved bug where building cost became 0 [*] potato plant now yields [b]3 potatoes[/b] instead of one potato! [*] unlocked content now stays unlocked even if game is loaded with less knowledge coins [*] villagers now start with enough energy to not directly switch their harvest focus to berries [/list] [b]Less relevant changes:[/b] [list] [*] the first recipe is now a valid one and its yield gets calculated correctly [*] villagers now spawn without water under their feet for ~5 frames [*] knowledge coin gain doesn't overflow if gain is larger than one digit [*] resolved small interface issue for QHD monitors [*] started testing and implementing performance optimizations - more to follow [/list] I've taken down the demo from steam prior to release. Last week I've decided to make it playable again on [u][b][url=https://otterhandsgames.itch.io/refarmdemo]itch.io[/url][/b][/u] - so if you want to play the demo from the [b]Steam Next Fest Oct'24[/b] now you can :) [b]Previous changes:[/b] [list] [*] added hold to place/delete/flip function [*] faster camera movement with arrow keys or WASD - also, the camera can zoom out further [*] increased world size to over double of previous size [*] mill system rework - better interface and more recipe variance [*] new flowers, grass tile and some visual reworks [*] sacrifice doesn't result in mass starvation [*] miscellaneous bug fixes and balance improvements [/list] I'm really grateful for all your feedback! :) Two weeks ago, I couldn't imagine that so many of you would play or even enjoy my game. [b]So, huge thanks from otterhands![/b] 🦦🦦🦦