The ocean took it all… now take it back! In this short semi-idle island builder you’ll resurface fertile farmland - tile by tile. As you plant, harvest and expand you’ll obtain helping hands and discover what else lies below the surface.
[b]Most relevant changes:[/b]
[list]
[*] moving the camera with the mouse is now working as intended
[*] ground tiles now count above 999
[*] resolved bug where building cost became 0
[*] potato plant now yields [b]3 potatoes[/b] instead of one potato!
[*] unlocked content now stays unlocked even if game is loaded with less knowledge coins
[*] villagers now start with enough energy to not directly switch their harvest focus to berries
[/list]
[b]Less relevant changes:[/b]
[list]
[*] the first recipe is now a valid one and its yield gets calculated correctly
[*] villagers now spawn without water under their feet for ~5 frames
[*] knowledge coin gain doesn't overflow if gain is larger than one digit
[*] resolved small interface issue for QHD monitors
[*] started testing and implementing performance optimizations - more to follow
[/list]
I've taken down the demo from steam prior to release. Last week I've decided to make it playable again on [u][b][url=https://otterhandsgames.itch.io/refarmdemo]itch.io[/url][/b][/u] - so if you want to play the demo from the [b]Steam Next Fest Oct'24[/b] now you can :)
[b]Previous changes:[/b]
[list]
[*] added hold to place/delete/flip function
[*] faster camera movement with arrow keys or WASD - also, the camera can zoom out further
[*] increased world size to over double of previous size
[*] mill system rework - better interface and more recipe variance
[*] new flowers, grass tile and some visual reworks
[*] sacrifice doesn't result in mass starvation
[*] miscellaneous bug fixes and balance improvements
[/list]
I'm really grateful for all your feedback! :)
Two weeks ago, I couldn't imagine that so many of you would play or even enjoy my game.
[b]So, huge thanks from otterhands![/b] 🦦🦦🦦