Oddsparks Patch Notes (Demo; v0.1.S15223)

Oddsparks: An Automation Adventure

Oddsparks is a blend of Automation and Real Time Strategy for both the die-hard fans of the Automation genre and the Automation-curious. Explore a strange fantasy world, uncover the mysteries of the past, automate your workshops, and go on adventures with your odd & adorable Sparks!

Thanks to everyone helping us test these changes in the beta branch. These changes are now live for everyone! [h2]Changelog (Demo; v0.1.S15223)[/h2] [h3]Important Changes:[/h3] [list][*] [b][i]Remappable Keybindings[/i]: Added rebindable movement and camera keys.[/b] We prioritised adding rebindable movement and camera keys into the feature. You can now rebind movement control from WASD and camera control from Arrow Keys. The feature is still in Beta and better keybinding UX will come later. [*] [b][i]Default KBM Controls[/i]: Moved Radial Menu off Shift key to [strike]Alt[/strike] +.[/b] We didn't realise just how used everyone was to pressing Shift! Since accidentally opening the radial menu was a very destructive mistake to the moment to moment flow, we've moved it to [strike]Alt[/strike]. However, we are keeping the rest of the default keybindings the way they are for now, until we get more feedback and data. Note: This has now been changed to + since Alt was also causing problems. [*] [b][i]Pinned Quest UI[/i]: Added "Return to Questgiver" reminder.[/b] We noticed players not realising that they were supposed to hand over quests, partially due to players being used to tutorial quests auto-completing. We have added a reminder that only appears when you have finished all the steps that you should return to the quest giver. [*] [b][i]Movement Speed[/i]: Minor bump to standard walk speed, no change to path running speed.[/b] [u]This may cause some more pop-in of the environment[/u], but unfortunately, that's the tradeoff. Hopefully it should make walking not feel punishing, while making it still feel rewarding to build paths for your own personal use. [*] [b][i]Online Multiplayer[/i]: Stability fixes for 3-4 players.[/b] Multiplayer sessions with 3-4 players should be a lot more stable than it was previously. We still have some issues, but playing with 3-4 players shouldn't be less stable than 2 players anymore. [/list] [h3]Other Changes:[/h3] [list] [*] Fixed some client crashes. [*] Fixed multiplayer saves suddenly having millions of play hours counted (for hosts). [*] Removed traces of secret project name before Oddsparks was called Oddsparks. [/list] [h3]Additional info:[/h3] [list] [*] if you changed your keybindings, double check them after the update [/list] If you have any feedback, notice any bugs or had any crashes, you can let us know via the usual methods. Hit us up on [url=https://discord.gg/45SzrRMUhy]our Discord[/url]. tell us on our Steam Discussions forum, or you can email us at [url=mailto: feedback@massiveminiteam.com]feedback@massiveminiteam.com[/url].