OddBallers™ is a totally bonkers multiplayer party game where each round is a new, absurd type of dodgeball.
Hi all!
It's been awhile since last OddBallers update, so it's time to check back and let you know what we've been up to. ːsteamhappyː
After our first few external playtests, we had a bunch of new ideas and inspiration - so we've spent the last few weeks prototyping some of these to see how they worked.
We have been playing around with some really exciting things like new game modes and throwables with unique behaviors to deal with specific situations -like flushing out players behind cover.
We've also made a system of triggers, switches and spawners to build logic for more dynamic and interactive levels.
Finally, we have been experimenting with a new mechanic that has quickly become an internal favorite. Players can now grab and hold onto certain objects and environment, allowing for new ways to interact with the levels.
https://www.youtube.com/watch?v=8_pkx3TyxUQ&feature=youtu.be
We think there is amazing potential for hilarious disasters and playful ways to engage opponents, and we are eager to see if players will be able to use this in creative ways to execute emergent and surprising strategies.
What do you think?
Let us know if you have any exciting ideas for this, and we may try it out!
Until next time!
Best,
Martin