Dear players and friends,
update and upgrade "Charcoal Extinguishing" to version 0.5.0.0 at 12:00 noon on October 28. In this update, we actively responded to the feedback from the majority of players, solved many bugs and gameplay difficulties in the game, and on the basis of retaining the storyline of Chinese folk elements, we have comprehensively optimized the exploration experience of the large world map . At the same time, it also includes many new features . We hope to welcome everyone to experience it with a brand new look.
[v0.5.0.0 version update content]
1、The demo version was released at the same time
We have separately produced a trial experience package with the same gameplay as the full game. In the trial package, you can experience the main storyline of "Qiao Family Clinic", "Safflower Field" and "Mysterious Winery". The estimated gaming experience time will be more than 3 hours.
2、New terrain and large world map
The new terrain and landforms are randomly generated by the program, with new mountains and rivers, which can better show the randomness of the terrain and the realism of the landform changes compared with previous versions. At the same time, new generation rules and program algorithms are used to avoid BUG problems caused by the fusion of different terrains.
3、Strengthen the new user guidance
A new guide task has been added at the beginning of the game to help you get started quickly. With the help and prompts based on the system, you can understand the gameplay more quickly.
4、Main story guide
The game has removed the design of collecting map fragments and exploring plot points on your own. Now, as the main storyline progresses, you can open the mini-map to view the next plot guide, simplifying the boring experience of excessive running around.
5、Planting system
Obtain plant seeds by collecting and gathering plants in the big world, plant them in specific planting racks for cultivation, and wait for the plants to grow before harvesting.
6、Game difficulty selection
We provide 2 different game modes for players to set and switch at any time.
1)[Story Mode] A mode designed for new players, story fans, architects, etc. who want a more casual experience
2)[Survival Mode] A game mode designed for players who want to challenge higher difficulty and feel the real pressure of survival.
7、New teleportation array system
In order to avoid boring and repetitive map-running experience, we have remade the teleportation array function in the game. The teleportation array drawings can be unlocked in the early plot, and the teleportation location can be freely set, which effectively reduces the time cost of players on the road in the big world.
8、Optimize drawing unlocking rules
Game prop production is the core module of SOC type games. In order to prevent players from missing out on key production props and being unable to continue the game, after this update, you can unlock the production drawings of the corresponding level by upgrading the workbench, without having to search for them yourself. (Some plot prop drawings will be unlocked in the main scene or after killing the BOSS)
9、Wild exploration and monster refresh
Compared with the wilderness and deserted village design in the previous version, after this update, players can experience about 36 different types of gameplay structures at once. Each scene will refresh various ghosts and monsters regularly, eliminating the trouble of not being able to find monsters.
10、New weather system
We have comprehensively improved the performance of the day and night visual effects in the game. Now you can more intuitively feel the difference between day and night in Yinxu. At the same time, we have also manually adjusted the lighting effects of each location to make the overall atmosphere of the game more contrasting.
11、Global action optimization
We are continuously optimizing the actions of characters and monsters to make their behaviors more natural.
12、Other content
1)Production facilities can be operated in batches. Stoves, wine barrels, silkworm beds, kilns and other production facilities now support batch production of props.
2)Clarify the area display in the world. Now you can more clearly get your own area location on the map and minimap.
3)Clarify the way to obtain props. Now you can get the acquisition information and drop location of the prop by checking the text description of the prop.
4)The casserole props required in the cooking process have been deleted, and now you can cook food directly.
5)Enhanced the folk feeling within the game.
6)Adjusted the submission props of the three braziers outside the ancient gate tower to make the game plot smoother.
[ FAQ for v0.5.0.0]
Q1When will the new version of "Charcoal Extinguished" be updated? Can I continue playing the game with the previous saves after the update?
The new version will be officially updated at 12:00 on October 28, 2024. Due to large-scale adjustments to the terrain, structure, and gameplay in the new version, the previous version archives cannot be used in the current version. If some players still want to use the previous archives to play the game, they can select the previous version in the game properties. For specific operation methods, please contact the QQ group administrator.
Q2 Where can I download the game demo? Can the demo save file be used in the official version?
You can search for "Tank Extinguish" in Steam and enter the game store page to download the trial version of "Tank Extinguish" for free.
The trial version and the official version are two separate packages. Due to the rules of Steam cloud archive settings, the archives of the two cannot be shared and used with each other.
Q3What are the main updates in the new version? What bugs are fixed? What problems are solved?
For the main update content of the new version of "Charcoal Extinguished", please refer to the update content in this announcement. In addition to the main updates, we have also adjusted many detailed settings in the game, which can be experienced in the new version of the game.
Regarding the bugs fixed and the problems solved, we have solved three major issues:
1) Make the game easier, reduce unnecessary exploration time during the map running process, and make the game more friendly.
2) Clarify the goals of the game. Through the guidance of the new version, you can better establish the goals of the game, allowing players to quickly understand the gameplay and feel the core fun.
3) Fixed blocking issues that occurred in previous versions, such as characters being stuck on incorrect terrain and some resources not being generated.