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Nightmare Runners,
In the recent discussions from the community, we noticed that a lot of players didn't quite understand how the negative status effects (elemental debuffs) exactly work in Crown Trick. So we think that it's important to explain some of its mechanics in this post.
First of all, immunity to elemental debuffs means that the owner is only immune to the negative status effect inflicted by this element, rather than the elemental damage itself. So for example, if you cast a fire skill on a monster that has immunity to fire, then your skill will still be able to deal the fire damage, but the Scorched effect will not be applied.
[h3]Elements and negative status effects.[/h3]
[b]Fire:[/b] Scorch
[b]Water:[/b] Drench
[b]Earth:[/b] Greasy
[b]Wind: [/b]Silence
[b]Electricity:[/b] Paralyze
[b]Ice:[/b] Freeze
[b]Poison:[/b] Poisoned
[b]Lava:[/b] Explode
You can also learn more about the elemental effects in our handy video guide:
[previewyoutube=NJIk0_0MRAY;full][/previewyoutube]
Because poison elemental skills are designed to be a debuff only without dealing direct damage, they will not have any impact on monsters immune to poison. Thus, we made an adjustment on them as below:
[b]Normal monsters:[/b]
Toxic Jellyshooter: now it’s immune to poison tiles instead of poison debuff
Long-legged Urchin: now it’s immune to poison tiles instead of poison debuff
Doctor Venom: now it’s immune to poison tiles instead of poison debuff
[b]Elite Monsters:[/b]
Mad Pharmacist: now it’s immune to poison tiles instead of poison debuff
King Octo: now it’s immune to poison tiles instead of poison debuff
[b]Boss enemies:[/b]
Neptune: now it’s immune to all elemental tiles instead of all elemental debuffs
Vlad the Commander: removed the poison immunity effect from his King Aura
Note: enemies immune to elemental terrain (tiles) doesn't mean that they will not be affected by the elemental effects.
[h3]Bug Fixes:[/h3]
1. Fixed an issue where "Golden Touch" ability could sell items from the merchant's room;
2. "The Arrival" skill will no longer select holes as a target;
3. Fixed the bug that caused game freeze when the character died at the same time with a monster;
4. Fixed the issue that sometimes displayed Critical Attack rate as a negative number;
5. Fixed the issue when there was no reward available in some areas unlocked by the Dream Key;
6. Added a descriptive text for a special bucket in one room;
7. Weapons will be no longer be taken away by the Magnet Trap when Curse of Bondage takes effect.
And last but not least, now Eagle Eye Mode can be switched off by pressing the same button again, “V” by default.