[h2]Changelog[/h2]
[b]The third major update to oath, including a new expansion, ending and more.[/b]
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[h2]Dive![/h2]
This update introduces a new mechanic, which opens up a vast new area to explore - diving! By talking to someone in the city, you might be able to get your hands on some diving equipment.... With that, you'll be able to dive down into the new deep blue patches in the ocean!
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[*] Collect diving equipment by completing a mini quest in the Coast map!
[*] Once you can dive, you'll soon find out there's some secrets underwater... including a way to get into a whole new underwater city?!
[*] Making your way into the city, there's a multitude of quests available to you, building towards... something....
[*] Experience the true ending to the game by completing all of the new quests... collect all 10 new achievements too in the process!
[*] Diving includes brand new music by guest composers catstem and imyzuli! WIth 4 different catstem tracks playing while you explore different diving spots, and a track by imyzuli in the main city!
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[*] Being underwater changes how everything looks and feels too - you'll move a bit slower while you swim around, but all your textboxes and even the entire screen will have a water-y feel!
[*] Explore the new city, with quests taking you all around, and even back up and down from the surface too!
[*] Look out for a new unlockable interior for your house as well! Give it a fitting underwater theme.
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[h2]Graphical Overhaul[/h2]
With this major update and the combined release of the physical edition, a bunch of previous areas have been given some touchups!
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[*] The most obvious, the main menu has a new effect - instead of just the star and character moving when you move your mouse, the entire scene will move in a 3d effect!
[*] Along with that, once you complete the true ending, your main menu will gain a little star in the corner denoting completion!
[*] All of the RPG areas from the story mode have a fresh coat of paint - giving them all slightly more detail to bring them more in line with the graphics from later in the game.
[*] The original Town map has also had some slight changes - added shadows in areas to make depth more apparent, especially on buildings, as well as slight building details and new zebra crossings that previously only appeared in the Coast map
[*] Some textures have also been fixed - with slight errors in previous builds now gone. An example of this is the zebra crossing texture now being a pure white, while before it was slightly tinted purple by accident.
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[h2]Quality of Life[/h2]
A major part of this update was improving the general feel and quality of the game! There's been a lot of changes made specifically to cater towards nitpicks, small annoyances or other details which should make the game both run and feel better!
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[*] The bottom of screen quick menu has been removed completely. Prior builds only included a few shortcuts that can be accessed with the main menu anyway, and the quick menu was causing issues when using a controller due to it being auto selected in the RPG sections. After some deliberation, the menu was removed completely due to being redundant.
[*] NPCs that walk around have had their hitboxes reworked! In prior builds, they would have abnormally large hitboxes that would both stop them from being able to walk into tight areas, as well as stop the player from walking past or around them. Their new hitbox allows the player to walk basically right through them, making sure they never get in your way - they will still stop if you're infront of them though so you can talk to them! [i](the only exception to this is a singular NPC at the coast, due to their massive hitbox being apart of their personality.)[/i]
[*] Places in the story mode where you would walk over a certain point and dialogue would repeat again and again, including walking left and right, now only display once, showing again if you restart the story completely. This speeds up walking around in story mode as you are no longer stopped by text you've already seen when backtracking.
[*] An option has been added to the menu below the controls and info - a reset button! Clicking reset will not only delete all your save files, but also all data saved by the game as well, completely wiping the game clean. This will not delete your steam achievements - however, if connected to the internet, it will also reset your data on any other devices due to cloud sync. In a similar fashion, due to oath syncing with other versions (i.e. downloaded elsewhere other than steam), resetting the game will reset [b]any [/b]version of the game you have on hand, not just the Steam edition. Be careful!
[*] [b]Game size has been reduced![/b] The new update will [i]reduce[/i] the games size on your PC - from ~ 2.2GB down to ~1.9GB! While a 300MB-ish reduction might not seem like too much, a reminder that this is [i]after[/i] adding all the brand new content from this update! [i](As a direct comparison, removing all the new content from this update, the game would be around 1.5GB in size - that's 800MB in optimization + now another 500MB of brand new content in this update!)[/i]
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[h2]Extra[/h2]
There's also a couple miscellaneous features added into this update as well:
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[*] 2 brand new NPCs in the original town! These two are both moving NPCs, adding a bit more life into the original town that it was lacking compared to the Coast. Both NPCs also give you an indication of the Coasts existence, and how to get there!
[*] New main menu music! Getting sick of hearing the same track every time you open the game? Now, whenever you reboot the game, there will be new music depending on what you've accomplished! Each act in the story mode will change the music if you quit during said act, as well as each ending also having unique main menu music. Basically, whenever you change the look of the main menu, whether from a code or unlocking an ending or achievement, upon reboot you'll be greeted with a new menu track!
[*] [b]20+ new cameo rooms and artists![/b] Like previous updates, another batch of new cameos have been added, all with 3 songs and a room! All characters added in the raid update that did not have their own cameo room specifically also now have one too. The artist hallway has been updated to include all the new cameos for you to check in game! You can also see a list of all cameos in the guide section here on Steam.
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[h2]Bugfixes [/h2]
There's been various bugfixes this update, including a [b]major accidental oversight[/b] from the last update.
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[*] [b]If playing on a prior build, do NOT buy and customize your house before doing the raid update battle content.[/b] Due to a single line of development code being left on, customizing your house before playing the raid battles would automatically unlock the raid battle reward - the raid house interior. This would then be able to lock players out of getting the achievement for beating all the machines, due to the game thinking you had already due to having the reward unlocked. This update fixes this issue! Do note that if you have done this in a prior update, you might need to reset your game in order to get the achievement.
[*] Along with the graphic overhaul, the main menu has been fixed when using codes to change its appearance - due to the ordering of assets, after a certain point in game you would be unable to change the appearance of the main menu using certain codes. This fixes that, allowing swapping no matter how far into the game you are.
[*] Some NPCs had incorrect textboxes - using the players instead! This has been fixed.
[*] Some music would not play even though there was a screen notification stating a new song is playing - this is due to the song having an incorrect filename. This has now been fixed, and all ingame music should play correctly.
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[b]IMPORTANT! Please note - due to how save files and data works within the game, loading saves from prior versions of the game have the potential to not work or crash the game.[/b] Please be careful when using old save files. Savefiles made on this version of the game, as well as autosaves, will work without issue!
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[b]Thank you for your continued support![/b] A short sale will be running along with this updates launch as a thank you. Plus, the game is now available physically on disc! The physical edition comes with 2 CDs - the EP and game soundtrack - along with the game itself on a separate disc. [url=https://oathga.me/]You can get a copy here![/url] The physical edition will also sync to your Steam copy - booting up the game on Steam will cause any achievements you got on the physical to auto unlock! Your progress will also carry through.
The reason behind releasing the game on disc now is because I believe with this update, the inclusion of the true ending, and all the polish and QoL changes, the game is now fully completed. I know I said similar last update, but this time I really mean it! Once again though, that doesn't mean minor updates/bugfixes or even something like a prequel or standalone expansion is out of the picture - maybe someday! Thank you again for supporting my game <3
Feel free to use the discussion tab on Steam for any questions / queries / help / bug reports, and they'll be gotten to ASAP!
[b][h3]As of this post, version 4.17 [i](internally v17.5)[/i] is the latest update.[/h3]
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[*] Version 17.4 fixes a bug within the talking section underwater, where one question has the chance of not loading correctly
[*] Version 17.5 fixes a bug in the artist hall where some signs would act incorrectly, including crashing the game
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