Nutfarm News!

[h1]Hello, people! [/h1] [h2]Sorry for not posting much on Steam.[/h2] I know there are at least a handful of people looking forward to these updates to see what's going on with the team and our games. SO! The stuff in the heading. Development is progressing steadily. We had to re-write some of our hastily written systems so that they wouldn't cause problems along the way, and that together with implementing a semi-sophisticated database system to handle all our progression and dialogue storage (so it will be easier to translate when we start the localisation process) took somewhat longer than expected. That together with the whole COVID-19 situation (I'll talk about it more later in the post) forced us to push the release of Children of the Eclipse well into 2021. [h1]Why push the release date?[/h1] We were in the process of starting heavy pitching to investors at the exact moment COVID-19 hit, all physical events got cancelled and people started worrying about real stuff, like the health of friends and relatives. This slowed down EVERYTHING, as you know, and we started running out of money. In the summer we had to do some web/app design projects for clients to get money for development, which slowed us down more. So in short, we're not as far in development as we hoped to be when we made our original development budget (time&money) early this year. [h1]What has changed?[/h1] Right now we are very close to having a playable ready for simultaneous alpha testing and pitching to a few select publishers & investors. Our initial idea was to pitch HEAVILY to investors to get our budget together and then make the game in one big push. Now we're kind of taking energy away from that approach, and focusing more on showing you what we've been doing, possibly doing a public alpha test and start posting more actively on social media platforms, as well as doing weekly streaming of gaming & development content, so we can connect with our audience better. Development is lonely work for a small team and we really need some human contact. So again, in short, expect to see more of us on Twitch, Youtube, Discord (you should join our server!) and here on Steam. [h1]Did you say Exploding Babies?![/h1] Yes. You remember that game. Or maybe you don't. But yes. It's coming. We recently played a bit of it on a stream, and remembered what an awesome casual couch competitive thing it is. We want to polish the gameplay and graphics and release it for everyone to enjoy. We have a bunch of ideas for DLC as well, if you guys want more levels, more gameplay modes and more... babies. If you'll act nice, we might even drop the price a bit... If we find an easy way to implement online matchmaking, it would be MEGA-AWESOME setting up a community tournament with leaderboards and rewards. Now that I think of it, Exploding Babies would be really cool as a testbed for DEEP community engagement. That could be a game we design together. Hmm... [h1]To recap...[/h1] We'll do a separate announcement about the Twitch stuff, and also Discord once we get that set up to a 2.0 state. We'll post here, on FB, Insta, Twitch, YouTube and Discord at least, so pick your favorite platform. [h2]See you soon![/h2]