Nukes and Bandits, and more, oh my! (Dev Update Dec, 4th, 2018)

[img]https://steamusercontent-a.akamaihd.net/ugc/965356740273665750/1F38A9F0870EC0A6DF5FA4A9FD0A119156B23BF4/[/img] Reporting for duty, I have been spending a ton of time ensuring balance and testing the game as of late but managed to still squeeze a few more features/fixes into the game before launch! New features: [list] [*] Asteroid field generator and physics-based asteroids that destroy both Gliders and Bandits [*]Balance and tuning for the second craft that is unlockable (speed buff+) [*]Achievements [*]Pilot rankings based on your glide experience! [*]Warning notifications for incoming Black Holes and Asteroids [*]Patroling Reaver Bandits that shoot firey death when close to a Glider Craft [*]Full pass on the game for collision integrity and tightness (gif below) [*]Nuke, HeatSeeker, Ghost, and more PowerUps [*]Increased PowerUp spawn rates and changed notifications to current powerups so that it will show all in use as you collect more! I plan on eventually adding a UI icon with pictures that show powerups list and which are active. [*]Variety of issues, bug fixes and design solutions to player annoyances based on closed Beta feedback! [/list] [img]https://steamusercontent-a.akamaihd.net/ugc/965356740273776656/94E0E514D1D8CD7BCE8D2D1B0D91712965D4EC91/[/img] For the current roadmap, I will continue to fix any issues that arrive from players first and then will return to adding more balanced content with the environment, Bandit, and PowerUps. I will try and post some discussion questions so that maybe if there is anyone out there I can hear from you about the future direction Warp Glider will be going in! :) Cheers everyone, and thanks for the support, Dave Nickerson Mole Eyes Entertainment