[img]https://steamusercontent-a.akamaihd.net/ugc/965356740273665750/1F38A9F0870EC0A6DF5FA4A9FD0A119156B23BF4/[/img]
Reporting for duty,
I have been spending a ton of time ensuring balance and testing the game as of late but managed to still squeeze a few more features/fixes into the game before launch!
New features:
[list]
[*] Asteroid field generator and physics-based asteroids that destroy both Gliders and Bandits
[*]Balance and tuning for the second craft that is unlockable (speed buff+)
[*]Achievements
[*]Pilot rankings based on your glide experience!
[*]Warning notifications for incoming Black Holes and Asteroids
[*]Patroling Reaver Bandits that shoot firey death when close to a Glider Craft
[*]Full pass on the game for collision integrity and tightness (gif below)
[*]Nuke, HeatSeeker, Ghost, and more PowerUps
[*]Increased PowerUp spawn rates and changed notifications to current powerups so that it will show all in use as you collect more! I plan on eventually adding a UI icon with pictures that show powerups list and which are active.
[*]Variety of issues, bug fixes and design solutions to player annoyances based on closed Beta feedback!
[/list]
[img]https://steamusercontent-a.akamaihd.net/ugc/965356740273776656/94E0E514D1D8CD7BCE8D2D1B0D91712965D4EC91/[/img]
For the current roadmap, I will continue to fix any issues that arrive from players first and then will return to adding more balanced content with the environment, Bandit, and PowerUps.
I will try and post some discussion questions so that maybe if there is anyone out there I can hear from you about the future direction Warp Glider will be going in! :)
Cheers everyone, and thanks for the support,
Dave Nickerson
Mole Eyes Entertainment