NPC System! The 0.16 objective of Qiuqiu Town Story

A1. Add interactive placement permission Settings and steal tags A2. Increase the initial items of the player's script [img]{STEAM_CLAN_IMAGE}/45385946/80afde9b1810459eeb26c27683f32d989b4e66a4.png[/img] A3. Add more interactive prompts: attribute increase and decrease, demand dialogue bubbles [img]{STEAM_CLAN_IMAGE}/45385946/49fc1fb8d1a52cf09f7196939d6709057a00db4f.png[/img] A4, npc chat software, chat with NPCS on mobile phones [img]{STEAM_CLAN_IMAGE}/45385946/8b32892ff5d823cbfbfd2723c3b10c43fd05e8a7.png[/img] [img]{STEAM_CLAN_IMAGE}/45385946/8eb2cb504da6c06160bc31b9cbe0e47be9695cdf.png[/img] B1. NPC Basics: NPCS have their own needs and attributes B2. The NPC dialogue will say different words depending on the time, environment and requirements B3: NPC Backpack, each has its own backpack. When the demand decreases, it will consume the edible item x inside the backpack by itself [img]{STEAM_CLAN_IMAGE}/45385946/026a998702e1f699545b63657cac2e81b113caf6.png[/img] [img]{STEAM_CLAN_IMAGE}/45385946/80afde9b1810459eeb26c27683f32d989b4e66a4.png[/img] B4: Different options for npc favorability and conversations with NPCS will increase or decrease favorability, and favorability will affect the content of the conversation [img]{STEAM_CLAN_IMAGE}/45385946/84c43d2063172ab96434835dff287e224918c64d.png[/img]