Now with bigger, and more legible, English fonts

Sphinx and the Cursed Mummy

Sphinx and The Cursed Mummy is an original 3rd person action-adventure inspired by the mythology of ancient Egypt. Travelling the world via magical portals to foil the evil plans of Set. Sphinx's Journey will require all his wits, agility, and special powers.

We have just pushed a tentative update that should make things easier on the eyes by improving the glyph sizes for things like the dialog-heavy cutscenes, inventory and HUD. Let us know what you think and provide screenshots in the likely case you find something wonky or misaligned. If feedback is positive we will do the same thing for the other languages, if not we can roll it back. Take a look: [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31158491/e3066211df098a4192e330685d22a9606ff99b61.jpg[/img][img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31158491/7a464bdedbfa668ff4b66b2bb0ff695ec61d32b8.jpg[/img] Also, here is the complete cumulative changelog since our last announcement: [h1]2017-11-22 (Wednesday)[/h1] [*] Add five graphics options (FOV, particles, anisotropic filtering, multisampling, vertical sync) and one sound option (reverb toggle) in the pause menu of the remaining languages (French, German, Spanish, Italian and Korean). [*] Better alignment for the graphics options of the English/Italian main menu. [/list] [h1]2017-11-23 (Thursday)[/h1] [*] Localize the "degrees" suffix in the Field of View display of the graphics menu. [*] Attempt to fix the occasionally black dynamic object, due to invalid ambient light. [*] Always use the highest quality 3D model for each character and object by disabling LODs. Should reduce the geometry pop-in and improve graphical fidelity. [*] More grammatical corrections done to the Italian translation by @LetsPlayNintendoITA. [*] Tell the player how to close the version information window by pressing F10, in case it was opened by mistake. [*] Minor cleanups. [/list] [h1]2017-11-24 (Friday)[/h1] [*] First attempt at fixing the root of the problem that causes the pure black objects and the black screen/teleport issues. [*] Add colours to some of the new toggleable graphics options (Particles/V-Sync). [*] More in-deep Italian translation fixes courtesy of @LetsPlayNintendoITA. [*] Minor cleanups. [/list] [h1]2017-11-27 (Monday)[/h1] [*] Second attempt at fixing the occasional player/NPC teleport floating point NaN issue. The black objects issue (due to invalid ambient light coloring) at least seems to be fixed. [*] Fix several logic defects with the help of a static analyzer. [*] Turn down the debug switches a notch. [/list] [h1]2017-12-04 (Monday)[/h1] [*] Replaced the existing title screen logos with HQ versions that combine original sources ("SPHINX") with remastered subtitles ("and the cursed mummy" in various languages). [*] Minor cosmetic changes done to the oxygen bubble indicator. [*] Minor tweaks done to the Italian translation for consistency. [/list] [h1]2017-12-05 (Tuesday)[/h1] [*] Let the player skip most of the cutscenes in the PC port by pressing the Back/Select button, this is now enabled by default. Dedicated to speedrunners like [i]Remi[/i] and [i]turothking[/i]. [*] Add a HQ version of the Book of Sphinx section pointer texture, repainted with added details that didn't exist before. [*] Changed the localized versions of some achievement names to match with their original in-game names. [*] Minor fixes. [/list] [h1]2017-12-08 (Friday)[/h1] [*] Add a bigger, more legible default font for the English version of the game, this is a tentative change to test the waters and get some feedback before doing it for other languages. It works in the ability rotator, HUD, cutscene teletyper, Book of Sphinx and several other places. [*] Check that either the {[i]GL_ARB_multisample + GL_ARB_texture_multisample + GL_EXT_framebuffer_multisample[/i]} extensions or OpenGL 3.2 are available before enabling multi-sampling and alpha-to-coverage. This should mitigate possible black screens and opaque objects that normally should have cutout transparency, as seen in this thread: http://steamcommunity.com/app/606710/discussions/0/1500126447388546792/ [*] Minor fixes. [/list] Thanks for reading! [i]PS[/i]: The much-needed bindable mouse/keyboard control rework is underway.