November for Dicealot!

Hello fellow dice-rollers! Here's a quick low down on what we've been up to last month! [h2][b][url=https://gamayo.co.uk/2024/11/22/gamayo-success-at-wx/]GaMaYo![/url][/b][/h2] Our first event with a playable build of Dicealot, we got to see first-hand playthroughs (as well as backseat game everyone that tried our demo) and got tons of great feedback. Sir Dicealot was in attendance, teaching people the base game of Farkle and non-lethally dueling them on the arena of dice! [img]{STEAM_CLAN_IMAGE}/45057648/4d728fb358d9783c3308cf84842ce565d4c87d45.jpg[/img] You can read an interview from the event with the dev team [url=https://gamayo.co.uk/2024/11/21/gamayo-23-showcase-26-dicealot-at-gamayo/]here[/url] [h2][b]Admin![/b][/h2] Everyone's favourite, we've been building up the backend so that we can get ourselves positioned for a successful release. That means talking to publishers, putting various business development structures in place and all the other boring, paperwork related things required for us to support the game. [h2][b]Development![/b][/h2] Development in November was mostly focused on creating a more dynamic tutorial (give it a try if you haven't yet!) and making the game easier to play for new players. Of course there's always bug fixes going on, and more recently we've been implementing a post-battle reward screen (with individual opponents having their own weighted loot-tables). Thanks for all the support so far and stay tuned for more news on a possible release date and updated features coming soon!