Hi everyone! đ€«
Today we have another patch for you! This one includes general improvements as well as plenty of fixes.
Stay quiet; survive another day.
[b]Improvements[/b]
Quality of Life & Accessibility
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[*] The game journal functionality now allows players to display journal entries locally (from the current walkthrough) or globally (from any walkthrough), preventing spoilers unless specifically enabled.
[*] Physical interactions for objects thrown into the water were added.
[*] Improved support for all resolutions, including ultrawide.
[*] The position of the inhaler icon and sound level meter icon in the inventory have been standardized for consistency.
[*] New options for greater customization in the main menu were introduced to the graphics settings.
[*] A menu toggle now lets players select their preferred sound effects for the creatures.
[*] The timer for non-blocking tutorials was adjusted to minimize interference with gameplay.
[*] An additional tutorial for the microphone was added for better clarity.
[*] The timing for planks breaking when players stand on them was refined.
[*] Balancing
[*] The AI in Easy Difficulty was adjusted to make the level more accessible for less experienced players.
[*] AI behaviour was balanced to prevent it from staying too close to the player too frequently.
[*] Optimization
[*] Improved performance when RTX is turned on.
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[b]Issue Fixes[/b]
Creature AI
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[*] Aggressive AI behaviour near the Camper Parking bottle trap at the Campsite was resolved.
[*] AI at the Pool area of the Fire Station level no longer gets stuck on PC.
[*] AI navigation issues at the Harborâs "CityEnter" and shipyard areas were addressed.
[*] AI at the Hospital's "Garage" hide-and-seek zone now turns properly at the start of the sequence.
[*] Aggressive AI overpassing the environment during Bear Trap encounters at the Campsite was corrected.
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[b]General Fixes[/b]
All Platforms
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[*] Subtitles are no longer displayed when the "Subtitles" setting is turned off
[*] There is no longer a shortcut through the pallet in the last hide-and-seek zone in the Forest level.
[*] Sand is now being poured correctly throughout the game.
[*] The plank can`t be moved through the air vent at the "Canal" area at the Pump Station.
[*] Hint markers no longer float if the camera moves before the hint disappears.
[*] The letters of the Radio Station sign are no longer reflected on the wall at the Campsite.
[*] Creature animations no longer clip with the environment during Bear Trap sequences at the Campsite.
[*] Trigger input is no longer ignored the first time on rope traps' skill checks.
[*] The countdown to the achievement/trophy "A Fast Swim" now starts after Alex activates the sprinklers in the pool at the Fire Station level.
[*] The unmuted microphone icon no longer displays incorrectly during starting level sequences.
[*] The space shuttle collectible is now easier to retrieve after the Watchtower at the Campsite.
[*] It is now easier to interact with a specific rope trap in the "Parking" area at the Campsite.
[*] Diary progress now resets correctly when starting a new game.
[*] Vertical deadzone for the left stick in the Game Menu was adjusted for better navigation.
[*] Save creation issues at the Harbor levelâs "Pier" area were addressed.
[*] Selecting "Survivor Mode" now sets "Hint Type" to "Objective Only," hiding Locator hints.
[*] Button prompts for picking up the mixtape in "Theater" mode now display correctly.
[*] The mic icon will now show muted status during document interactions.
[*] Narrative sequences now mute the microphone as expected when activated.
[*] Difficult interactions with ropes and tunnels were adjusted for ease.
[*] Alex can no longer avoid boxes by climbing a car at the Campsiteâs start.
[*] Achievements/trophies "Art Lover" and "Passionate" now unlock after the first purchase of art and models in the game with pre-order content ON PS5 and Xbox.
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PC Only
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[*] The restore default button button is now disabled if options are already on default in video options.
[*] Chromatic aberration is turned off by default on 4K monitors.
[*] HWRT is no longer active on low presets.
[*] Letters on button prompts now display correctly when the keyboard layout is switched to Cyrillic.
[*] DLSS no longer creates artifacts across the game.
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PlayStation 5 Only
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[*] Exiting to the main menu during the final cinematic before the credits now correctly unlocks the Concept Art for The Fire Station.
[*] Reactivating the microphone no longer reactivates vibration feedback on the DualSense controller.
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Xbox Series X|S Only
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[*] Diary menu navigation issues were resolved.
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[b]Audio & Visual Fixes[/b]
All Platforms
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[*] Objects with physics now have improved animations and sounds when falling into the water at the Pump Station level.
[*] Lighting in the Trainwreck cave now remains consistent regardless of player distance.
[*] Floating leaves on the Market Roof at the Harbor level were corrected.
[*] Animation clipping during Bear Trap sequences was resolved at the Campsite.
[*] Floating seams in the Harbor level buildings and Pump Station Sewers ground were fixed.
[*] The visible seam on the ground at the Pump Station's Sewers checkpoint has been fixed.
[*] Overlapping sand textures on the inhaler after the Forestâs first gap were resolved.
[*] Creature animations no longer clip with the environment during special cases at the Campsite.
[*] Creature foot-slip animations during a jump to the deposit were fixed at the Campsite.
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PC Only
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[*] Low-resolution UI elements in Options and the "Skip" progress fill bar were improved when "Texture Quality" is set to Low.
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PlayStation 5 Only
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[*] Car shadows no longer blink in Quality mode on IIS for PS5.
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Xbox Series X|S Only
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[*] Game Over screen text resolution was enhanced on XSX.
[*] Red light rendering with "Protanope" Color Correction Type on XSX now behaves consistently.
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Thatâs it for us this time! Donât forget that we love watching your gameplay clips! If youâve been capturing some nice videos, send them over for a chance to be featured on our social media channels: https://forms.gle/Lj7S9j14vjLfefNi6