November 21, Patch Notes

Hi everyone! đŸ€« Today we have another patch for you! This one includes general improvements as well as plenty of fixes. Stay quiet; survive another day. [b]Improvements[/b] Quality of Life & Accessibility [list] [*] The game journal functionality now allows players to display journal entries locally (from the current walkthrough) or globally (from any walkthrough), preventing spoilers unless specifically enabled. [*] Physical interactions for objects thrown into the water were added. [*] Improved support for all resolutions, including ultrawide. [*] The position of the inhaler icon and sound level meter icon in the inventory have been standardized for consistency. [*] New options for greater customization in the main menu were introduced to the graphics settings. [*] A menu toggle now lets players select their preferred sound effects for the creatures. [*] The timer for non-blocking tutorials was adjusted to minimize interference with gameplay. [*] An additional tutorial for the microphone was added for better clarity. [*] The timing for planks breaking when players stand on them was refined. [*] Balancing [*] The AI in Easy Difficulty was adjusted to make the level more accessible for less experienced players. [*] AI behaviour was balanced to prevent it from staying too close to the player too frequently. [*] Optimization [*] Improved performance when RTX is turned on. [/list] [b]Issue Fixes[/b] Creature AI [list] [*] Aggressive AI behaviour near the Camper Parking bottle trap at the Campsite was resolved. [*] AI at the Pool area of the Fire Station level no longer gets stuck on PC. [*] AI navigation issues at the Harbor’s "CityEnter" and shipyard areas were addressed. [*] AI at the Hospital's "Garage" hide-and-seek zone now turns properly at the start of the sequence. [*] Aggressive AI overpassing the environment during Bear Trap encounters at the Campsite was corrected. [/list] [b]General Fixes[/b] All Platforms [list] [*] Subtitles are no longer displayed when the "Subtitles" setting is turned off [*] There is no longer a shortcut through the pallet in the last hide-and-seek zone in the Forest level. [*] Sand is now being poured correctly throughout the game. [*] The plank can`t be moved through the air vent at the "Canal" area at the Pump Station. [*] Hint markers no longer float if the camera moves before the hint disappears. [*] The letters of the Radio Station sign are no longer reflected on the wall at the Campsite. [*] Creature animations no longer clip with the environment during Bear Trap sequences at the Campsite. [*] Trigger input is no longer ignored the first time on rope traps' skill checks. [*] The countdown to the achievement/trophy "A Fast Swim" now starts after Alex activates the sprinklers in the pool at the Fire Station level. [*] The unmuted microphone icon no longer displays incorrectly during starting level sequences. [*] The space shuttle collectible is now easier to retrieve after the Watchtower at the Campsite. [*] It is now easier to interact with a specific rope trap in the "Parking" area at the Campsite. [*] Diary progress now resets correctly when starting a new game. [*] Vertical deadzone for the left stick in the Game Menu was adjusted for better navigation. [*] Save creation issues at the Harbor level’s "Pier" area were addressed. [*] Selecting "Survivor Mode" now sets "Hint Type" to "Objective Only," hiding Locator hints. [*] Button prompts for picking up the mixtape in "Theater" mode now display correctly. [*] The mic icon will now show muted status during document interactions. [*] Narrative sequences now mute the microphone as expected when activated. [*] Difficult interactions with ropes and tunnels were adjusted for ease. [*] Alex can no longer avoid boxes by climbing a car at the Campsite’s start. [*] Achievements/trophies "Art Lover" and "Passionate" now unlock after the first purchase of art and models in the game with pre-order content ON PS5 and Xbox. [/list] PC Only [list] [*] The restore default button button is now disabled if options are already on default in video options. [*] Chromatic aberration is turned off by default on 4K monitors. [*] HWRT is no longer active on low presets. [*] Letters on button prompts now display correctly when the keyboard layout is switched to Cyrillic. [*] DLSS no longer creates artifacts across the game. [/list] PlayStation 5 Only [list] [*] Exiting to the main menu during the final cinematic before the credits now correctly unlocks the Concept Art for The Fire Station. [*] Reactivating the microphone no longer reactivates vibration feedback on the DualSense controller. [/list] Xbox Series X|S Only [list] [*] Diary menu navigation issues were resolved. [/list] [b]Audio & Visual Fixes[/b] All Platforms [list] [*] Objects with physics now have improved animations and sounds when falling into the water at the Pump Station level. [*] Lighting in the Trainwreck cave now remains consistent regardless of player distance. [*] Floating leaves on the Market Roof at the Harbor level were corrected. [*] Animation clipping during Bear Trap sequences was resolved at the Campsite. [*] Floating seams in the Harbor level buildings and Pump Station Sewers ground were fixed. [*] The visible seam on the ground at the Pump Station's Sewers checkpoint has been fixed. [*] Overlapping sand textures on the inhaler after the Forest’s first gap were resolved. [*] Creature animations no longer clip with the environment during special cases at the Campsite. [*] Creature foot-slip animations during a jump to the deposit were fixed at the Campsite. [/list] PC Only [list] [*] Low-resolution UI elements in Options and the "Skip" progress fill bar were improved when "Texture Quality" is set to Low. [/list] PlayStation 5 Only [list] [*] Car shadows no longer blink in Quality mode on IIS for PS5. [/list] Xbox Series X|S Only [list] [*] Game Over screen text resolution was enhanced on XSX. [*] Red light rendering with "Protanope" Color Correction Type on XSX now behaves consistently. [/list] That’s it for us this time! Don’t forget that we love watching your gameplay clips! If you’ve been capturing some nice videos, send them over for a chance to be featured on our social media channels: https://forms.gle/Lj7S9j14vjLfefNi6