November 15th 2024 Update:

Spires of Morosith Playtest

A slew of improvements, bug fixes and additions. Menus - Returning to menus from a completed mission will now place you in Mission Select. - Options Menu no longer triggered during cutscene with [ESC]. - Cursor now confined to game window, allowing for better edge-panning in windowed mode. - Many tooltip copy iterated on, spelling errors addressed. Art Updates - Spires, Obelisks and all Ruin types received visual updates. Missions - Removed 'Ready' button step. Mission begins when you command a gatherer to harvest. - Added Endless mode. Can be triggered after achieving Victory. Endless Mode displays tracks and displays high scores. How long can you last? - Increased Unit Health scaling. Let's see how challenging it is. - Adding stones throughout all of the missions, should create some more texture to maze building. - Redesigned Mission 4, finding the previous Obelisk and Spawner positions were a bit much to handle. - Should no longer see ultra-wide currency or health toasts after taking Critical Damage. Units - Nightshade Siren's Thralls will now re-spawn with appropriate move speeds. (was 0) - Thrall's ooze now properly dissolves, allowing you to play missions after defeating it. Towers - Gem tower properly determine damage on explosion (Was not triggering damage consistently). MISC - Began Steamworks integration with achievements in mind. Reminder this is a playtest, all work is subject to change. Your feedback is extremely valuable at this stage of the game!