A slew of improvements, bug fixes and additions.
Menus
- Returning to menus from a completed mission will now place you in Mission Select.
- Options Menu no longer triggered during cutscene with [ESC].
- Cursor now confined to game window, allowing for better edge-panning in windowed mode.
- Many tooltip copy iterated on, spelling errors addressed.
Art Updates
- Spires, Obelisks and all Ruin types received visual updates.
Missions
- Removed 'Ready' button step. Mission begins when you command a gatherer to harvest.
- Added Endless mode. Can be triggered after achieving Victory. Endless Mode displays tracks and displays high scores. How long can you last?
- Increased Unit Health scaling. Let's see how challenging it is.
- Adding stones throughout all of the missions, should create some more texture to maze building.
- Redesigned Mission 4, finding the previous Obelisk and Spawner positions were a bit much to handle.
- Should no longer see ultra-wide currency or health toasts after taking Critical Damage.
Units
- Nightshade Siren's Thralls will now re-spawn with appropriate move speeds. (was 0)
- Thrall's ooze now properly dissolves, allowing you to play missions after defeating it.
Towers
- Gem tower properly determine damage on explosion (Was not triggering damage consistently).
MISC
- Began Steamworks integration with achievements in mind.
Reminder this is a playtest, all work is subject to change.
Your feedback is extremely valuable at this stage of the game!