Jump into a realtime strategy, action filled battlefield, deploy relentless soldiers, unlock powerful troops and vehicles, upgrade your army, decimate the enemy. If that's not enough, jump into a chaotic Zombie mode, with traps, fun upgrades, and a new gameplay!
[quote]Greetings Commanders,
We are thrilled to announce update V 0.9.6 of Northend Tower Defense, it's been an amazing experience with all of you. More than 2 years of hard work and great fun.[/quote]
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At Northend Games. We are committed to delivering a quality and unique experience to players around the world. With this game and any future games we have the "unique and quality first" approach.
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[*]Bayonet Rush
[*]Shield Barrier
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[*]Campaign will never restart when you lose
[*]Tutorials improved to cover more of the game abilities
[*]Units rotations will feel smooth now, rather than snappy
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[*]Units and abilities unlocking is now divided in 2 categories, one unlocked by winning levels in campaign only, two by using HP
[*]Archer will be unlocked by reaching wave 25
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[*]Enemy's M2 Mortar now does less damage and in less radius
[*]Bazookas now do more damage to planes
[*]Bofors now does more damage in a bigger radius
[*]Canon now does more damage in a bigger radius
[*]Artillery does more damage in a bigger radius
[*]Reduced range on enemy's Half truck MG
[*]Bayonet units as an ability and as a unit, can now attack transport trucks
[*]Adjusted the setup for different reinforcement units in zombie mode
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[*]A lot of improvements in code and visually has been done to make the experience as smooth as possible
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[*]Main menu has been reworked to be more animated and interactive
[*]Summary has been reworked to have better clarity on information and progression
[*]Added an check box in options to remove icons on top of zombies
[*]Added an check box to turn off hit blink
[*]Added a Loadout button to main menu
[*]More loading screens and tips have been added
[*]Improved the commander visuals in UI
[*]Unit colors in upgrades are now red to make it more clear
[*]Added a lock icon on levels that hasn't been opened in freeplay
[*]Added shine on deploying units and abilities icons in zombie mode
[*]Removed shield icons on top of units in zombie mode
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[*]A lot of sounds have been added to improve the gameplay experience
[*]New music has been added
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[*]Boss has been improved and fixed some bugs that caused enemies to spawn incorrectly
[*]Fixed the starting default settings to make the game look best for new players
[*]Tank ability button didn't get grayed after used out in some instances has been resolved
[*]Radius indicator graphics get stuck in some instances has been resolved
[*]In some instances player can build units on top of each other has been resolved
[*]Fixed an instance where medic stopped healing
[*]When planes fall down after the bazooka shooting them down they don't explode, they just disappear, has been resolved
[*]Tutorial breaks in some instances has been resolved
[*]If player played tutorial after finished it from campaign it will show the first level, what should happen it should go to main menu, has been resolved
[*]Optimized bayonets upgrade in zombie mode
[*]Units placements in zombie had issues, now has been resolved completely
[*]Traps and reinforcements sometimes disappear in zombie mode, has been resolved
[*]Often plane spawn instead of bazooka reinforcement in zombie mode, has been resolved
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NETD now offers two modes the original NETD tower defense, and the zombie experience, Northend Tower Defense V 0.9.6 is up now, we will be working more on NETD, as players request, and we are extremely attentive to any rising bugs and issues in the game to keep polishing to deploy a seamless joyful experience.
Thank you for the community for each one of you for contributing to make the game better, and our lives better, hopefully we will meet your expectations always.
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