Witchcraft school dropout Nora can’t seem to keep her houseplants alive, much less excel at alchemy, but her dream is to become a famous alchemist! In this visual novel-time management hybrid, your greatest enemies are klutziness … and a ticking clock.
[h2]New features:[/h2]
[list]
[*] Clients now can be rejected (and then the new ones will show up the next day)
[*] added overlay with a proper information after reaching the current end of content
[*] Clients now can be rejected (and then the new ones will show up the next day)
[*] added overlay with a proper information after reaching the current end of content
[*] added a warning sound for picking fruits/flowers with a full basket, and reviving with empty mana bar
[*] 3 tiers of achievements for gathering materials, creating the potions, planting plants, and letting plants wither
[*] 1 tier (for now) of achivements for gold earned, finished clients' orders, and used mana
[/list]
[h2]Fixes:[/h2]
[list]
[*] ladybug and fruit collections can now be finished
[*] corrected position of tutorial labels for all the resolutions
[*] Minor Potion of Mana now can't be used before starting the harvesting minigame
[*] fixed resetting item counters in the shop
[*] other minor graphical glitches fixes
[*] minor changes in polish localization
[/list]
[h2]Balance:[/h2]
[list]
[*] shortened delay before a transformation from flower to fruit starts
[*] plants are now more responsive when it comes to reviving them
[/list]